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I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

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This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? How long should one match in my fighting game take? Are there any fields of math that arent useful in game design? Note that this is by no means exhaustive.

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

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Another question about NPC’s I will sometimes see players just let the NPC kill enemies which usually goes with them struggling to kill them or they take a long time to even getting killed themselves. I’m assuming the same stuff you said in your last post applies to these NPC’s?

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Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ TLDR, it doesn't feel fun if the AI allies are too strong. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?

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When youre playing a game and your cognitive load is too light, youre at the risk of feeling a little aimless and bored. You already have all of these things youre thinking about already - this quest for this NPC, that collection for the thing you wanted to craft, how to defeat these particular monsters, etc.

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Crack the case by chatting with GPT in Uncover the Smoking Gun by ReLU Games

PreMortem.Games

AI is increasingly being utilized in game development, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to enhance NPC interactions. One notable example is Uncover the Smoking Gun by South Korean studio ReLU Games.

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Mmorpg ingame economies have inflation, that’s pretty much a given. How do developers make it so that it’s not so rampant?

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In-game economies are entirely different beasts than real-world economies for one major reason - total currency is not zero-sum. In most games, a player character can typically sell as many wombat testicles to the NPC vendor as she might have, creating new currency out of thin air for each testicle sold.

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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

3:22 - Conversation wheel with “personality” icons and paraphrased words 3:39 - Dynamic inventory in game cinematics, show player’s items 3:46 - Scripted Player equipment change during cinematic 4:04 - Quest variables (e.g. My expertise is in gameplay, so that’s where I will be focusing. should be directed elsewhere.