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That passion led to Friday Nights , his debut horror game featuring voice recognition, designed to immerse players in a uniquely interactive nightmare. For now, hes happy in the solo dev life, but the door to collaboration remains open. I didnt just want to make another copy paste of famous horror game X.
The Axis Unseen is a heavy-metal open-world horror game that is launching tomorrow. “If But now with stuff like Unreal Engine 5, it’s far more possible as a solo dev. For example, when a monster tries to kill you, instead of, say, horror violins, it goes full metal. But as a solo indie dev, I can take more risks.
Second, we reduce the "fear" factor by simplifying, downplaying, or removing any elements of body horror or things that make people feel uneasy. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A The result, Ontosis, is an atmospheric psychological horror game with emphasis on exploration, story and mystery. Ontotis is a horror game. years of development. I value outside input too.
He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. The Nightmare Escape is a horror game. It’s a great question and something that I think a lot of horror games fail to achieve. Especially with horror games lately.
After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” At first, I was planning to make a walking simulator-horror game. How did you get the idea for IHAS? But during development, it became a shooter.
The Axis Unseen is a heavy-metal open-world horror game. “If But now with stuff like Unreal Engine 5, it’s far more possible as a solo dev. For example, when a monster tries to kill you, instead of, say, horror violins, it goes full metal. But as a solo indie dev, I can take more risks. years now. “It’s
The Axis Unseen is a heavy-metal open-world horror game. “If But now with stuff like Unreal Engine 5, it’s far more possible as a solo dev. For example, when a monster tries to kill you, instead of, say, horror violins, it goes full metal. But as a solo indie dev, I can take more risks. years now. “It’s
The upcoming game Nowhere is a Nordic-inspired survival horror detective that draws players into an immersive world of eerie Scandinavian forests and a meticulously crafted narrative that builds tension rather than relying on traditional jump scares. Visually, Nowhere distinguishes itself from other horror games through its art style.
For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I That’s why working in a team was never enjoyable for me.” It was relatively easy.
The post Overcome the Horror of Creative Freedom and Turn it into Fun appeared first on Brandon the Game Dev. When I think of it that way, I feel better about the radical Sartrean freedom of the blank page. There’s no pressure. Anything you create opens doors.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
Despite being a solo dev all that time, he never really struggled with his motivation. “I I don’t think I could do the whole solo dev thing again – it’s just too stressful and too much work. The horrors of war are disturbing enough without having to make up fiction.” Will you ever work in a team or is it only solo for you?
Despite being a solo dev all that time, he never really struggled with his motivation. “I I don’t think I could do the whole solo dev thing again – it’s just too stressful and too much work. The horrors of war are disturbing enough without having to make up fiction.” Will you ever work in a team or is it only solo for you?
Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research. “A A lot of people know about Stardew Valley and streamers love horror games. Solo dev is too much work and it takes forever for a game to be released.
Currently, I follow: Blobs in Games Coding Horror pagetable.com Prog Stuff DEV I’d love to find some more. My RSS list is quite old and there are a depressingly large number of websites that haven’t been updated in years. To get started, I’m looking for good programming blogs.
The illustration picture for this article is a screenshot of Disinfection , a space horror game by indie duo Evil Turtle Productions which is currently being ported to Godot 4.0 The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Jump to the Downloads section.
Despite being a solo dev all that time, he never really struggled with his motivation. “I I don’t think I could do the whole solo dev thing again – it’s just too stressful and too much work. The horrors of war are disturbing enough without having to make up fiction.” Will you ever work in a team or is it only solo for you?
Coding Horror. My RSS list is quite old and there are a depressingly large number of websites that haven't been updated in years. To get started, I'm looking for good programming blogs. Currently, I follow: Blobs in Games. pagetable.com. Prog Stuff. I'd love to find some more.
Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable. The post Korean indie dev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games. More and more South-Korean indie game developers take aim at the PC and console market.
In VR horror title Titanic: A Space Between players find themselves entangled in a bizarre time-travel mishap. The visual style definitely took us a while to decide on, as we weren’t sure if we had the capability to go for realism on the Quest platform”, says Frans Overman, one of the two brothers that make up the dev team.
Our third place is a horror karaoke game. Solve puzzles while casting magic spells to find your way out. The Chant of Cthulhu The Chant of Cthulhu by Copper Tunic ranked 3rd with 12 ratings (Score: 3.833). You need to sing out loud the chants given and as you do so, more and more clones are created that repeat your words.
Recently I promoted my Lazy Game Dev product and this is one of the emails I wrote for the promotion. A young, insignificant game dev named Asbjørn Thirslund is hurrying home to create his first tutorial for a YT channel he just started called Brackeys. You’re a YT game dev,” shouts Brackeys. The email starts below the line.
African Game Dev Prototype Fund They say the best leaders lead by example. The title has gone on to win awards and funding from the African Game Dev Prototype Fund and Humble Bundle. There is special effects makeup used in horror films, and it’s all about creative design. That’s where Dungeon Crawler was conceived.
This isn’t a horror story about that kind of nightmare scenario, but the slow and steady grind of my job satisfaction slowly worn down into drudgery. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Horror in the darkness by Karmic Shift Studios. Horror in the Darkness is a text-based horror puzzle-esque game. Horror in the Darkness is an incredibly simple game that focuses purely on the story. Simulacra is a horror mystery game set entirely on a mobile device. Choice: 10/10. Published in 2016. Conflict: 7/10.
The cover illustration is from CRUEL , a fast run and gun horror shooter with roguelike elements. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Developed by James Dornan, the game was released on Steam in January 2025. in the previous 4.4 release.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee.
The illustration picture for this article is a screenshot of Disinfection , a space horror game by indie duo Evil Turtle Productions which is currently being ported to Godot 4.0 The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Jump to the Downloads section.
Recruiting parties run the gamut of being strictly-business where it’s obvious that the devs in attendance are there for the express purpose of vetting the candidates over a meal, all the way down to drunken affairs where the alcohol flows freely and are the beginning of many convention horror stories.
Instead of being a generic sci-fi apocalypse defined in gritty, gray tones, he turned up the color and turned what could have been a by-the-numbers apocalypse into an operatic, psychedelic technicolor horror show. The post 10 Elements of Good Game Design appeared first on Brandon the Game Dev.
To develop specifically my art contract, for example, it took my own experiences, and huge amount of research on freelance contracts, common procedures, and industry horror stories to make sure I was covering all the points! The post How to Manage Artists on a Board Game Project appeared first on Brandon the Game Dev.
Friday the 13th: The Game is one of the most anticipated horror titles of this year, maybe of all time. Until then, the only thing you can do is send a report with your error to the following email address and help the devs fix this issue.
KinitoPET combines this trend with the evergreen horror genre to bring you a unique experience about virtual assistants. Psychopomp GOLD Atmospheric psychological horror awaits you in the catacombs of Psychopomp. For every year from 2014 to 2024 we shared two gems found on Steam and itch.io
For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Career change In the upcoming horror platformer Unlife , players have to navigate a post-apocalyptic world where mankind is all but wiped out from a nuclear war. It was relatively easy. I want to work smart, not hard.
Having a full-time job ate into Sergio’s personal dev time. I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. Keep in mind, being a solo dev doesn’t mean you’re completely alone. And I always had a side project on the go.”. I just had to translate it to a 3D environment.
The advice from other devs was to make small games and grow your fan base. I wanted people to understand that my game isn’t a stardew valley clone and I’ve added a horror element to the farming sim genre as a twist which most farming games don’t do because they focus too much on that relaxing gameplay. But that didn’t work out for me.
It’s a powerful effect, because every channel available to you is reinforcing the horror of the scene being depicted. The audio is a mix of a heartbeat, radio chatter, and winds. The player’s vision becomes blurry. A good designer is cognizant of the mental channels available to convey information to the player.
His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies.
A couple of months ago I worked on the liminal spaces psychological horror POOLS from developer Tensori. Around the release, POOLS became the horror game of the moment, with millions of views on TikTok (IGNs TikTok got us just under 2 million views alone), YouTube, and great user reviews. Pretty impressive.
In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Solo and tiny dev teams have a lot of superpowers, but we have some weaknesses too”, he explains. Here Below is an attempt to pool resources between small devs.
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