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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” At first, I was planning to make a walking simulator-horror game. Playtest early. How did you get the idea for IHAS? But during development, it became a shooter. It’s used to both fight enemies and solve puzzles.

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10 Elements of Good Game Design

Brand Game Development

If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. The post 10 Elements of Good Game Design appeared first on Brandon the Game Dev. This seems obvious, but never lose sight of it. was garbage in its first ten iterations. It stalled out for the next four.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Career change In the upcoming horror platformer Unlife , players have to navigate a post-apocalyptic world where mankind is all but wiped out from a nuclear war. It was relatively easy. I want to work smart, not hard.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout. Level 4 originally had two cops to make it more difficult to trap them, but in my playtests that turned out to be way too punishing and forced a forever stalemate.

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