Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”
PreMortem.Games
OCTOBER 30, 2024
After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” At first, I was planning to make a walking simulator-horror game. Playtest early. How did you get the idea for IHAS? But during development, it became a shooter. It’s used to both fight enemies and solve puzzles.
Let's personalize your content