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Screen Australia supports local devs with $1.6 million production fund

Game Developer

Australia's media agency continues to put its money in games and support emerging talents.

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The devs behind Relic Hunters Legend want to showcase the best of Brazilian game dev

Game Developer

Lead narrative designer Pedro Falcão explains the action shooter's style and atmosphere help cast a light on a side of Brazil not often seen in media.

Dev 260
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Setting Up Social Media as a Board Game Dev: A Primer Course

Brand Game Development

succeeded because of social media. I put the cart before the horse in my game development journey, but I got it straightened out because of social media. Social media didn’t just pay for my dreams. I know how powerful social media is and I know how to use it. Going Viral – Advanced Social Media Techniques.

Media 130
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. dev cycle slightly too late to be included in 4.3. dev 1 ) and the MetalFX upscaler (mentioned above). down to 0.2 ( GH-97281 ).

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Quantum Error dev cancels PlayStation 4 version due to performance concerns

Game Developer

TeamKill Media made Quantum Error mainly for the PlayStation 5, and claims bringing it to the PlayStation 4 would lead to an inequal experience.

Media 246
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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

His latest and most ambitious project, Backrooms Media , dives into the eerie lore of the Backrooms. What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. How did you get the idea for Backrooms Media? How do you deal with that? “I

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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Thankfully, theres always social media. I have social media platforms where I receive great feedback about the game, which reassures me that Im on the right track. The biggest difficulty is that my own perspective isnt always enough, and having multiple viewpoints is an irreplaceable help in making decisions.

Media 260