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How devs can spot AI-generated 3D models

Game Developer

Baked-in lighting, mushy meshes, and high polygon counts are telltale signs of AI-generated work.

AI 333
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 76
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. back in 2020! This should show up initially as a quad.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. back in 2020! This should show up initially as a quad.

Beta 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. back in 2020! This should show up initially as a quad.

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. back in 2020! This should show up initially as a quad.

Beta 52