Free-to-play dev Voodoo acquires social platform BeReal
Game Developer
JUNE 11, 2024
Voodoo will use the platform to extend its reach to consumer apps, while BeReal plans to use Voodoo as a way to reach consistent, sustainable growth.
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Game Developer
JUNE 11, 2024
Voodoo will use the platform to extend its reach to consumer apps, while BeReal plans to use Voodoo as a way to reach consistent, sustainable growth.
Game Developer
AUGUST 16, 2024
Hitseeker's new Arabic-language version was launched to support MENA studios and position Kwalee as a 'reliable partner' for developers in the region.
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Game Developer
APRIL 24, 2024
The studio behind browser games like Mahjongg Solitaire and Block Champ is inviting smaller teams to join its network and get millions of eyes on their game.
Game Developer
OCTOBER 15, 2024
Xsolla's direct-to-consumer strategy seems aimed at luring devs away from major platform holders.
Mircosoft Game Dev
JANUARY 16, 2025
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs.
Mircosoft Game Dev
APRIL 25, 2025
dev 1 and 4.5 dev 2 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 3. In particular for the editor, a lot more work will be needed to make it really usable, as well as integrate with accessibility frameworks for mobile or web platforms.
Game Developer
FEBRUARY 28, 2024
Keywords claims Charisma is in the business of 'responsible' AI, but what exactly does that mean?
Game Developer
AUGUST 1, 2024
Since initially speaking on the Apple Arcade's woes in February, developers have revealed new (and continued) issues with Apple and the platform.
Game Developer
NOVEMBER 13, 2024
With no 'imminent' acquisitions planned, Spencer hopes to find new partners in areas vital to growing Xbox's platform.
Game Developer
MAY 20, 2024
Shift Up wants to build Stellar Blade into a franchise as it actively begins to start up a new project to become a hopeful cross-platform giant.
Game Developer
MARCH 13, 2024
Discord's next developer-focused update offers more freedom to make and release apps for the platform.
Game Developer
APRIL 4, 2024
The platform's relationship with kids has been the subject of scrutiny for years, but Stefano Cozarro thinks Roblox helps more than it exploits.
Game Developer
MARCH 15, 2023
We take a look at the PlayStation VR2, and examine what opportunities there are for developers on the platform.
Ask a Game Dev
APRIL 14, 2025
It depends on how they go to the new platform. There are two main ways of doing this - porting the game project to the new platform or emulating the old game on the new platform. Porting the game basically means taking the old code and assets and making them run on the new hardware.
Ask a Game Dev
OCTOBER 31, 2024
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ That bit of feedback was a big part of how I knew I had found my career. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Brand Game Development
JULY 9, 2018
For the longest time, /r/boardgames was my only destination on the platform. Reddit is an interesting place and if you’re unfamiliar with the platform, it can be tough to jump into a community. That is the number one issue that industry folks unfamiliar with the platform run into. That’s still mostly true.
Brand Game Development
MARCH 27, 2017
Step 3: Choose your platforms and learn them. For board game devs, you’ll find people on all of these, but some communities are better than others. Don’t just pick a platform and get started, though! Figure out the mindset of your audience on each particular platform and customize your message. Many people do.
PreMortem.Games
MAY 6, 2024
French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. In that time he has released the 3D platform game Crumble. “It I was lucky enough to release my first game Crumble as a solo-dev, it did way above what I anticipated and allowed me to live off of gamedev.”
Radiator Blog
MARCH 16, 2025
For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too. social event.
PreMortem.Games
JANUARY 6, 2025
I have social media platforms where I receive great feedback about the game, which reassures me that Im on the right track. The biggest difficulty is that my own perspective isnt always enough, and having multiple viewpoints is an irreplaceable help in making decisions. Thankfully, theres always social media.
Ask a Game Dev
APRIL 28, 2025
This is true of every tech platform ever and won't be any more different with Unreal Engine 5 than it has been with UE4, 3, or anything else. Epic is making fixes and improvements, but us third-party game devs must still ship our games and this kind of issue is par for the course.
PreMortem.Games
FEBRUARY 2, 2024
He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was ‘extremely rewarding’. As I’ve always been a big fan of 3D platforms, this would be a more comfortable choice for me to work on, as this way I would have a little more knowledge and references.
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. And… that’s what I did professionally for almost 10 years: released many games on different platforms, working for multiple companies. The toll on your mental health can be quite high for solo devs. How do you deal with that?
PreMortem.Games
JULY 7, 2023
To put this in perspective, you have to realise that local game dev giant CD Projekt Red was responsible for half of all Polish game revenues in 2021 with the release of Cyberpunk 2077. When developing games Polish studios declare PC as leading platform (68.4%), with mobile trailing behind in second place (12.8%).
Mircosoft Game Dev
MARCH 6, 2025
Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. the Godot Meta Toolkit supports v72 of the Platform SDK. As of version 1.0.2,
PreMortem.Games
JANUARY 5, 2024
The European Game Showcase (EGS) is an invite-only event aimed to help developers in connecting with platform holders, publishers and members of the press. All European video games for any platform are eligible, as long as the game is not yet released before GDC 2024. The 2022 edition of the European Game Showcase.
GamesIndustry.biz
JANUARY 18, 2024
Game Developers Conference organizer Informa released its annual State of the Games Industry survey today, giving a window into developer experiences and attitudes on a variety of subjects, including layoffs, generative AI, unionization, and on which engines and platforms they're making games.
GamesIndustry.biz
APRIL 25, 2024
Browser-based games platform Arkadium has opened to third-party developers. The firm will offer developers a 75% revenue share model, and game makers globally can submit their titles to the Arkadium for Developers program. Arkadium aims to release 30 new titles from third-party developers in 2024 via the new initiative. Read more
Mircosoft Game Dev
JANUARY 26, 2024
How the transition to a unified.NET has impacted platform support, and re-adding the ability to port to mobile.
Brand Game Development
MAY 22, 2017
I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Getting Started Getting Noticed Refining Your Approach Using Twitter for More than Just Tweeting Key Takeaways for Game Devs. A little bit of clarity and little bit of genuineness go a long way on this platform. Talk to them!
Mircosoft Game Dev
JANUARY 10, 2023
The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). You can also try the Web editor (early testing, it's still slow and unstable). What's new. specifically.
Mircosoft Game Dev
JANUARY 20, 2023
Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ). Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Rendering: Remove light from dynamic light list when removing scenario ( GH-71584 ).
Indie DB
JULY 18, 2024
I'm a solo dev working on my first commercial project, WINCH IT OUT. It's a hardcore, physics-based driving puzzle platformer set to release later this year.
PreMortem.Games
MAY 19, 2023
This game could become the ultimate digital climbing game platform, where people can upload their own models, create boulder problems, try out climbing locations before traveling and more.” The post Indie dev studio Wikkl Works takes virtual rock climbing to New Heights appeared first on PreMortem Games.
AWS Games
MARCH 13, 2025
Featured sessions include Leveraging AI in Live Service Games with AWS for Games Global Business Development Lead Shayan Sanyal from 2:40-3:40 PM, and Reimagining Game Dev in the AI Era featuring Andrei Muratov, AWS Head of Game Analytics from 10:50-11:50 AM. Reserve your spot for the all-day event.
Ask a Game Dev
MAY 16, 2024
It's relatively easy to build a game out of a generic system and task our engine programmers with getting that generic system working on each of our target platforms. As for why Square-Enix decided to go platform exclusive with FF16 and the FF7 Remakes, it is likely that Sony offered them a seemingly-better deal. Sometimes they don't.
Mircosoft Game Dev
JANUARY 25, 2023
Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Import: Update instances of scenes which have been reimported ( GH-57606 ). Requires.NET SDK 6.0
Ask a Game Dev
JANUARY 15, 2025
Game consoles are primarily platforms on which to deliver content to players, alongside PC, mobile, VR, and other various devices. Adding or fragmenting more exclusive content among more platforms isn't necessarily a good thing. I don't think it would be helpful.
Mircosoft Game Dev
JANUARY 17, 2023
You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET x version ( GH-71137 ). Requires.NET SDK 6.0
GamesIndustry.biz
JANUARY 5, 2023
Vampire Survivors launched on Android and iOS last month, but Poncle developer Luca Galante had intended to bring the breakthrough hit to mobile platforms considerably earlier. Unfortunately, nobody I spoke with was on board with the monetization I had in mind for the platform: non-predatory.".
PreMortem.Games
JANUARY 29, 2024
This is why I believe Korean indie game developers are increasingly shifting their focus to platforms like Steam, where their game skills can be enjoyed by a global audience.” The post Korean indie dev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games.
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Unity Blog
MAY 9, 2023
In this blog, Unity’s Kristijonas Jalnionis walks through updates he has made to the original Sponza environment to help Unity developers.
Game Analytics
DECEMBER 9, 2022
The more you are playing to the strengths of the platform, the better.”. Be aware of what platform you’re using. While VR often feels like its own platform, it actually varies quite significantly between devices. Or are you using a standalone platform, like the Quest, where it’s not connected to anything?” Liam said. “If
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