Remove Dev Remove Playtesting Remove Simulation
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” At first, I was planning to make a walking simulator-horror game. Playtest early. How did you get the idea for IHAS? But during development, it became a shooter. It’s used to both fight enemies and solve puzzles.

Dev 104
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Dev Diary: 03/31/17

Brand Game Development

I’ve pushed a rough version of the game out to Tabletop Simulator for my use only. I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out.

Dev 130
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’. An open-world social simulation of a whole human civilization on Mars.

Dev 160
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Creating the First Version of Game Rules

Brand Game Development

I’m trying something different on the Dev Diary. My hope with the Dev Diary series is that by being really direct and transparent about my own development experiences, you’ll see how I respond to real problems. We’re in this together, game devs. The latest version of Highways & Byways in Tabletop Simulator.

Mechanics 130
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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. You can make your game testable online by either creating a print-and-play game or a Tabletop Simulator demo. The post 6 Ways to Find Play-Testers for Your New Board Game appeared first on Brandon the Game Dev.

Demo 130
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

The organizers of the Game Industry Conference (which is also in Poznań just after GodotCon) are letting us use their great venue, and it will be a great opportunity to get together with Godot users and core developers (our lead dev Juan Linietsky is coming from Argentina). All core devs as tutors. Thursday, 11 October 2018.

Demo 52
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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

Then, use “ MegaFrogRace ” for the game name and use the existing “ GameDeployment-MegaFrogRace ” role for the Dev stage, then select Create. To set up the GameSparks game backend by importing a snapshot JSON file, navigate to the game’s “Dev” stage. Setting up the game backend by importing the snapshot JSON. Select Create message.

Build 69