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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

3D: Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D ( GH-94479 ). Shaders: Fix space transformations in WorldPositionFromDepth visual shader node generation ( GH-100350 ). Android: Fix create_instance in GodotApp so non-editor apps can restart ( GH-101050 ).

Beta 67
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! This release is built from commit d0398f62f.

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). NET 6 build (C#, GDScript, GDExtension).

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! This release is built from commit d0398f62f.

Beta 78
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Editor: Fix node preview crashes after updating visual shader node ( GH-71385 ). Rendering: Fix polyline not supporting closed polygons and not having a uniform width ( GH-62236 ). Rendering: Properly initialize directional_light_count in RD sky shaders ( GH-71526 ). This release is built from commit caacade56. specifically.

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). NET 6 build (C#, GDScript, GDExtension).

Beta 76
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. The main changes coming in Godot 3.5

Beta 52