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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

To ensure authenticity, we referenced American dramas, cartoons, and games from that era when designing everything from the characters’ clothing to office props.” The post Korean indie dev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games. Unstoppable is available now on Steam.

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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

In them, everything is a part of the game – the dimensions of the room, every prop, and every symbol. Every prop, every errant number or symbol scrawled on the wall or the floor, and every strange gadget could have a purpose. Fair enough, board games can still be great even if the theme feels watery.

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Thanks for tuning in to another exciting issue of the Kristala dev blog! Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Concept Art.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! We'll be sure to keep you posted on all the sweet deets as we near our Patreon launch date, so be sure to stay tuned to our socials and public dev blogs for updates and announcements (including an exciting kick-off contest where you can snag a FREE PS5 ).

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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

As a solo dev I don’t have to synchronize with other people and can work at crazy hours. But since then I added a few models and props to make it a bit quicker and more fun to use.” What are the biggest advantages of working solo? “I I also don’t feel pressure to do something because somebody might be blocked otherwise.”

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.

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