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Pixelles launches Prototype Fund to support marginalized gender devs in Canada

Game Developer

The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.

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Balatro dev gives look at first prototype, Joker Poker

Game Developer

LocalThunk shows how 2024's breakout deckbuilder evolved in the course of its three-year development.

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Tales of Kenzera dev Surgent Studios 'on hiatus' as leaders look for partners and funding

Game Developer

The developer has put its staff on notice for redundancy as it shops around a prototype of its next project to potential business partners.

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ID@Xbox launches new acceleration program to empower underrepresented devs

Game Developer

The program will focus on key areas including porting, information, and prototypes.

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. I build a prototype in roughly 100 hours, and then make a video about it for my YouTube channel and let people play the prototype. Solo dev was everything I had imagined and more.

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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. The first approach is to get a game dev adjacent job.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. The post Ascent of Ashes dev switches to Godot halfway development Not as chaotic as Unity appeared first on PreMortem Games.

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