Balatro dev gives look at first prototype, Joker Poker
Game Developer
MAY 29, 2024
LocalThunk shows how 2024's breakout deckbuilder evolved in the course of its three-year development.
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Game Developer
MAY 29, 2024
LocalThunk shows how 2024's breakout deckbuilder evolved in the course of its three-year development.
Game Developer
OCTOBER 18, 2024
The developer has put its staff on notice for redundancy as it shops around a prototype of its next project to potential business partners.
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Game Developer
MARCH 21, 2023
The program will focus on key areas including porting, information, and prototypes.
PreMortem.Games
AUGUST 25, 2023
A friend told me to give it a go again last year, so I started working on a prototype.” I started working on a prototype project during my free time, which eventually evolved into Ontotis.” The post Solo dev Chris Arvanitis: “Total control can be a double edged sword” appeared first on PreMortem Games.
PreMortem.Games
MAY 24, 2024
It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. The post Solo dev Jason Nicot on his new project Sanctua “A more mature party game” appeared first on PreMortem Games. You just have to remember that!”
Ask a Game Dev
MARCH 29, 2024
Prototype - A playable example of a single gameplay system to prove out the concept. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc. was modeled in this prototype before being translated to the 3D game world.
GamesIndustry.biz
APRIL 19, 2024
Launching this summer, the Global Games Fund will offer studios grants of between $5,000 and $50,000 to assist with games in the prototype stage or pre-production. Read more
Brand Game Development
DECEMBER 30, 2019
If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. You can read more about that in my article here: Setting Up Social Media as a Board Game Dev: A Primer Course.
PreMortem.Games
MARCH 20, 2024
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. So far I haven’t done any prototyping either as I feel it would have taken too long to validate my ideas that way. The toll on your mental health can be quite high for solo devs.
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. This finally leads me to prototyping and validation. By September 2022 I had most of the design and lore elements of the game ready, including several prototypes, but it all looked terrible. Which art and music will be needed?
Brand Game Development
OCTOBER 27, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets.
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” It’s made a huge difference.
Brand Game Development
MAY 15, 2017
Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. In my geeky analysis of game dev Twitter gripes, I found some common threads. Tabletop Simulator – as much as I love it and recommend it for rapid prototyping – often does the same. Key Takeaways for Game Devs.
PreMortem.Games
MARCH 13, 2024
I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something. From there, it’s all about iteration. This is something I plan to delve deeper into with my next project.”
PreMortem.Games
SEPTEMBER 28, 2023
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. If I’m happy with this design, I’ll prototype it and test that prototype.
Brand Game Development
OCTOBER 13, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’m able to provide specific advice to new game devs on very particular areas of development. That was fine for getting the ball rolling, but now that the physical prototype has arrived, that changes things.
PreMortem.Games
MARCH 27, 2024
The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Being a horror game dev, Cosio draws inspiration from other movies, games and stories in that genre. The idea for Terror at Oakheart was born during development of Cosio’s last game ‘ Suffer The Night’. “In
PreMortem.Games
DECEMBER 16, 2024
This also meant we had less dev time to fix bugs or optimize performance. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. The post Ascent of Ashes dev switches to Godot halfway development Not as chaotic as Unity appeared first on PreMortem Games.
PreMortem.Games
NOVEMBER 15, 2023
This also meant we had less dev time to fix bugs or optimize performance. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. The post Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity” appeared first on PreMortem Games.
Brand Game Development
SEPTEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. A lot of people, left to their own devices will use the pernicious myth of “I need to play more games” to defend their game dev procrastination. If you’re an aspiring game dev, avoid snobbery.
PreMortem.Games
MAY 19, 2023
The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. The post Indie dev studio Wikkl Works takes virtual rock climbing to New Heights appeared first on PreMortem Games. It is great to see that it’s working out so far.”
PreMortem.Games
JUNE 20, 2023
People who follow indie/solo devs on social media tend to be really nice and positive, but even so it takes a lot of effort.” When I have an idea I consider viable, ideally I go straight to prototyping and develop the game from there. What’s your creative process? “I I like to get my hands dirty as early as possible.
Brand Game Development
MARCH 2, 2020
It saves you a ton of money and time on prototyping. It takes less time to create a prototype. This is one of the most underrated marketing opportunities around for board game dev. If you plan on using Tabletop Simulator for anything other than rapid prototyping, it’s not enough to simply create a Tabletop Simulator demo.
Brand Game Development
JUNE 30, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. In short, I need a prototype board to do efficient play-testing.
Brand Game Development
MARCH 12, 2018
These are prototype copies of Highways & Byways – I sent them out to reviewers in the second week of January 2018. This guide comes in five parts: Ordering Print-on-Demand Samples for Rapid Prototyping Testing for Accessibility Quality Assurance in Board Gaming Sample Kits from Offset Printers Custom Samples from Offset Printers.
PreMortem.Games
NOVEMBER 13, 2023
African Game Dev Prototype Fund They say the best leaders lead by example. The title has gone on to win awards and funding from the African Game Dev Prototype Fund and Humble Bundle. We also got some support from Humble Bundle, which helped us overcome this challenge.” That’s where Dungeon Crawler was conceived.
PreMortem.Games
JULY 10, 2024
Before Smoking Gun, there was a prototype game called Demon, where GPT played the role of an evil spirit, and the player had to find hidden information and banish the spirit through conversation. When we first conceived Uncover the Smoking Gun, we lacked sufficient personnel and time for prototype development.
Brand Game Development
MAY 19, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Digital play testing is an excellent way to reduce the costs of developing early board game prototypes.
Brand Game Development
DECEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. In absence of a Byways -related update to inspire this week’s Dev Diary, I’m answering a question I got from a new game designer a few months back. appeared first on Brandon the Game Dev.
Brand Game Development
OCTOBER 23, 2017
I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. This is unusual for most game devs, I think. Brandon: How I imagine teams as a solo dev. Advice for New Game Devs.
Brand Game Development
DECEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. That’s not necessarily good or bad, but it’s something game devs need to be wary of. This is a checklist I like to check off before I start final testing: Get the physical prototype ready.
PreMortem.Games
MAY 29, 2024
After releasing the game to the public, the solo dev got a severe case of post-game release depression. I’ve since spoken with and read about this feeling from other devs who have experienced it after release. I think products from solo devs often feel a bit different. I should have been happy, but I wasn’t,” he says.
Brand Game Development
JULY 21, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. We’re doing rapid prototyping. While James and I have this back and forth going, I’m continuing to grow my game dev Discord and the newsletter. Just here for Highways & Byways updates?
Brand Game Development
MAY 1, 2017
Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. You can keep a dev diary. appeared first on Brandon the Game Dev. Oh, the pain of sending your precious brainchild to someone to publicly judge!
Brand Game Development
AUGUST 28, 2017
I can get them to pay for my prototyping and art!” Prototypes / Testing Costs: Of course, at some point before you run your game by reviewers, you’ll need to get a sample of it to make sure it feels good physically. prototyping for my own purposes and for reviewers was around $500. The Limits of Crowdfunding.
PreMortem.Games
AUGUST 2, 2024
So, we use a model where we pay people 10,000 Rand to create a playable prototype in two weeks. This allows others to donate and help more people prototype. Free Lives has a set budget for prototyping, but now anyone can contribute to these initiatives to support more developers in accessing the game industry meaningfully.” “We
Brand Game Development
SEPTEMBER 1, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Don’t believe a dev who says “I’ve never wanted to flip the table because of some useless play-testing feedback.” Just here for Highway s & Byways updates? Click here.
PreMortem.Games
JULY 5, 2024
Fun Dog Studios was founded when a team of 30 veteran devs came together to build their own dream game. Jeff G (Design Director Jeff Gregg ) is not a talker, he will go into the game and make an idea a prototype reality, and the art team will go from rough concept, to hands on in the map to make damn sure it kicks as much ass as possible.
PreMortem.Games
OCTOBER 9, 2023
What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We And it resulted in The Enjenir.” Do we know how to implement it?
PreMortem.Games
OCTOBER 30, 2023
In 2021, Kunta Content won at the Africa Game Dev program, a game development training initiative sponsored by Epic MegaGrants and run by NetInfo. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.
Brand Game Development
DECEMBER 17, 2018
The post Board Game Designer vs. Developer vs. Publisher appeared first on Brandon the Game Dev. I’ll leave you with a question: are you more of a designer, developer, or a publisher? Let me know in the comments below, I’d love to hear from you.
Brand Game Development
JUNE 11, 2018
Wiscon I’ve attended even early in development to test out ideas, check reactions, and see players interact with everything from paper prototypes to physical, professional printed game versions of State of Wonder. Sweden doesn’t do Unpubs, so bringing a prototype can be dangerous and can sometimes even backfire.
Brand Game Development
SEPTEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Highways & Byways is ready for physical prototyping pending that last bit of vehicle art. appeared first on Brandon the Game Dev. Just here for Highway s & Byways updates? Click here.
Brand Game Development
OCTOBER 6, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. In the same week, I’ve released a blind play-test version of Highways & Byways and ordered a physical prototype. Just here for Highway s & Byways updates? Click here. Need help on your board game?
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