article thumbnail

Balatro dev gives look at first prototype, Joker Poker

Game Developer

LocalThunk shows how 2024's breakout deckbuilder evolved in the course of its three-year development.

article thumbnail

Pixelles launches Prototype Fund to support marginalized gender devs in Canada

Game Developer

The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Tales of Kenzera dev Surgent Studios 'on hiatus' as leaders look for partners and funding

Game Developer

The developer has put its staff on notice for redundancy as it shops around a prototype of its next project to potential business partners.

article thumbnail

ID@Xbox launches new acceleration program to empower underrepresented devs

Game Developer

The program will focus on key areas including porting, information, and prototypes.

article thumbnail

Live from GodotCon Boston: Web.NET prototype

Mircosoft Game Dev

The.NET team lead, Raul Santos ( @raulsntos on GitHub ), managed to create a prototype running C# on the Web. Click here to see the prototype! For the simple prototype, the.pck file size is at an astounding 72MiB. The link to the recording will be added to the article once available. Wasnt it impossible? We tried dotnet.js.

article thumbnail

Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. I build a prototype in roughly 100 hours, and then make a video about it for my YouTube channel and let people play the prototype. Solo dev was everything I had imagined and more.

article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. The post Ascent of Ashes dev switches to Godot halfway development Not as chaotic as Unity appeared first on PreMortem Games.

Dev 104