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Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. New in Beta 1!
GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset.
Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).
Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).
Shader language features. Shader language features. Our shader language maintainer Yuri Roubinsky ( Chaosus ) is busy doing magic on the development branch for Godot 4.0, Large files support (> 2.0 Frame delta smoothing. Improved input handling. Crypto: AES and HMAC contexts. Rendering: Portal occlusion culling.
Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates. apply_theme().
2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Here are some highlights: 2D: Expose the cell_size affecting VisibilityNotifier2D precision ( GH-38286 ).
2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Here are some highlights: 2D: Expose the cell_size affecting VisibilityNotifier2D precision ( GH-38286 ).
2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Here are some highlights: 2D: Expose the cell_size affecting VisibilityNotifier2D precision ( GH-38286 ).
Writes shaders, writes scripts, works with code. UI/UX Designer : Puts things where you expect them to be, so you don’t have to get annoyed trying to make it do what you want. She makes sure that the dev team has access to the most up-to-date version of the game that is stable. Rigger : [ The skeleton master ].
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). See the full changelog since 3.3-stable
Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). See the full changelog since 3.3-stable
2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). Shaders: Add shader time scaling ( GH-38995 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. 2D: Implement skew in Node2D ( GH-38394 ).
2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). Shaders: Add shader time scaling ( GH-38995 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. 2D: Implement skew in Node2D ( GH-38394 ).
2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). Shaders: Add shader time scaling ( GH-38995 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. 2D: Implement skew in Node2D ( GH-38394 ).
Visual Shaders overhaul. Visual Shaders overhaul. introduced a new graph-based editor to edit shaders visually, reimplemented from the previous version that was included in Godot 2.1. our contributor Yuri Roubinsky did a huge rework of the new visual shader'sUX , and eventually assumed full maintainership of the feature.
Hiring a generalist contributor for editor UX and web dev. we want to move our texture compressors to GPU using compute shaders. We also discussed a proposal to further clean up the documentation and clearly separate more game-specific tutorials, as well as having a clearer way to link to content generated by our community.
2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Files: Improve UX of drive letters ( GH-36639 ). Shaders: Add shader time scaling ( GH-38995 ). Here's a hand-picked list of the some of the main changes in Godot 3.2.2: 2D: Expose the cell_size affecting VisibilityNotifier2D precision ( GH-38286 ).
New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. The merged implementation is slightly different but the features are the same.
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