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My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. tiles editor series: (you are here) Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. Of course, the world_to_map(.)
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! In such a highly competitive space, innovation is the key to creating new opportunities, and we've seen that with the rise of Physical Match and Tile Match games. With a knack for puzzles, arcades, and simulation games.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
open for full size) Okay so each tile actually occupies four times the usual amount of space, but what we mean here is that the cell dimensions are doubled. These speeds are in my dev build, which has a lower FPS than released versions, so I’m just looking at it for relative comparison.
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