This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
“The original idea was to blend elements from Dorfromantic and Reigns ,” says lead gamedesigner Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.” But after reviewing similar games on the market, the team picked a new direction. “We
Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Ever since then, Paladins of the West Kingdom has been on the Board Game Geek Hotness list nearly every time I’ve checked. For this reason, we are going to dig into what makes this game so successful. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Video gamedevelopment is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse gamedesign and game art as being the same.
Even now, two years later, the game’s name has enough cultural cachet to lead to the most popular board game giveaway Pangea has ever sponsored. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. That entails theme, components, and art.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. While Goodwin Games was officially founded in 2023, Selfloss has been in development since 2019, starting as a solo project led by Khoroshavin himself.
Canadian indie gamedevelopment studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for gamedesigner Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” Nielsen quit his job as a software engineer two years ago and decided to go all-in on gamedevelopment. “I
The latest game from Pangea Games is launching on Kickstarter. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. You are a fantasy monster trying to sate your insatiable appetite. Need help on your board game? It would have been a crime to leave this game unpublished.
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
These titles earned – and keep – respect in the hobby gaming community. Like with all things in board gamedesign, there is no linear path. You meander through the gamedesign process, iterating and tweaking your work until you’re happy with it. Need help on your board game?
I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. He’s also planning the overall gamedesign.
Yet the process, so heavy on rejection, has left many gamedesigners heartbroken. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Board game publishers have to sort good from bad. Most people already get this.
The idea of community and consensus is fundamental in the whole story, so we needed this idea to appear in the gamedesign as well.” Creating a narrative-driven multiplayer game that is fun both online and with some friends on the couch posed some real challenges.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Why the Question “Why Board Games are So Popular” Matters to You, the Developer. That context can be used to explain why board games have become popular. So what happened?
It’s quarantine o’clock and I’m responding to comments that I got on a post I wrote a few weeks ago: What confuses you about board gamedevelopment ? This time, I’m going to talk about pitching to board game publishers. Need help on your board game? I can help.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” Nielsen quit his job as a software engineer two years ago and decided to go all-in on gamedevelopment. “I
Storytelling like this is a great way to juice your game with some nice texture, but know its limits. It tends to be really painful when modern gamedesigners take on stories from ages past. This game was built to eat a thousand hours. I really admire the confidence of the developers.
After a year of development, Tasty Humans raised $20,536 on Kickstarter. It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now !
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” Nielsen quit his job as a software engineer two years ago and decided to go all-in on gamedevelopment. “I
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” Nielsen quit his job as a software engineer two years ago and decided to go all-in on gamedevelopment. “I
We started this five game series in 1999, and Geneforge 1 came out in 2001. Dwarf Fortress is the banner Olde Game these days, but the first Geneforge game was out and selling before it was even started.) The Geneforge Saga is a fantasy-science fiction hybrid with a wildly open-ended world, story, and game system.
The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. It became increasingly clear that anything they tried to make that wasn’t a slapstick fencing game simply bogged the experience down.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. The board game industry is growing up. The board game industry is beginning to mature. The massive influx of new games created by eager hopefuls with Kickstarter ambitions continues to grow.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board gamedesign and development. This week, I want to zero in on the subject of making the perfect board game rule book.
After a year of documenting the Highways & Byways development process through the Dev Diary, this is not the post I wanted to write. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. That means the highs and the lows. That wouldn’t do you any good.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the sixteenth of a 19-part suite on board gamedesign and development. One of the trickiest parts of self-publishing a board game can be finding good artists.
How Bethesda Designs for Moments Josh Bycer josh@game-wisdom.com Starfield has been released lately and is a huge deal for the industry — with this being the first original IP from Bethesda in years, and taking the fantasydeveloper to the realm of the sci-fi.
Fresh from raising $13 million in funding, Avalan Corp is beginning to outline its vision for Web3 gamedevelopment, most particularly the company’s belief in creating development tools that aid world and asset creation, as well as interoperability between games. “Think about a Marvel Universe, for instance.
3D Modelling 3D Animation FX Concept Art 2D Animation GameDesignGame Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. Experience with idle games — making a repetitive action seem fun and not taxing — is key.
During Pandante development, I posted dozens of versions of the game board, cards, rules, etc. Right now, in addition to my podcasts, I have three main gamedevelopment projects in the works. Codex, Flowchart, and now.the Fantasy Strike fighting game (yes, really!).
Finding an artist is something that many first-time board gamedesigners find very difficult to do. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. You have a pretty solid amount of influence as the gamedeveloper.
Otherwise, get comfortable, and don't miss out on this truly in-depth chat about the latest developments in the gaming industry. The discussion is kicked off by delving into the nitty-gritty of what might not be the flashiest but holds immense significance in today's gaming landscape—macroeconomic shifts.
That’s why this game genre is called cozy games or farming genre. It’s about life and breathing that life into that game. You’re pretty much living a 2nd life in a fantasy world. I want to compare my game to stardew valley since I get criticize for being a stardew valley copycat.
As AI continues to advance, the future of art and AI in gamedevelopment holds tremendous promise. In this article, we’ll explore the evolving relationship between art production and AI, discussing their potential impact on the gaming industry. Game testing , thankfully, can now be automated with the help of AI.
As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Somewhere in the late 90s, and certainly by the mid 2000s, it was decided that secrets are bad and games shouldn’t have them. What are secrets in videogames?
But precisely because we live in a world of 'stories everywhere', we need to be careful to understand how games engage with narrative. Games love to fool the player into believing that they have control and influence in the game world (which they do - but only of a much narrower kind that we tend to recognise).
So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.
If the critic understood the game the way the designer intended, it will be reflected in the critical analysis. If not, the designers will know which parts of the digital product must be improved. Analysis helps developers improve on storytelling and gaming elements for future games.
Putting emotions aside, I think it’s worth re-examining why co-op PvE seemed like a good idea in the first place, and what went wrong in development. In brief, although expanding a competitive game to a cooperative audience may seem like a good way to grow, this pivot requires immense development effort and a different monetization model.
The organizers of the Game Industry Conference (which is also in Poznań just after GodotCon) are letting us use their great venue, and it will be a great opportunity to get together with Godot users and core developers (our lead dev Juan Linietsky is coming from Argentina). It's free, you just have to fill this form to let us know.
Raph Koster is one of gaming’s most renowned designers of online play worlds, like Ultima Online and Star Wars Galaxies. As author of the highly influential book A Theory of Fun for GameDesign, he’s a sought-after commentator on the state of gaming. “These days.
Recently, we’ve been publishing a lot of content helping non-programmers learn how to make sci-fi video games without having to know how to code. However, we thought we’d take a short break from our gamedevelopment tutorials and instead focus a couple of posts on game playing instead. Want to Make Video Games?
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content