Remove Development Remove Fantasy Remove NPC
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

A hostile NPC statue wakes up, which means you can lure it away from the door.) SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs.

NPC 130
article thumbnail

Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

Video games are no stranger to the power fantasy of a lone hero who single-handedly turns the tides of war and saves the day, world, or universe. Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other.

Studios 166
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. Perhaps as a result, Egor is one of the least interesting and less developed characters in the game unfortunately. It would feel terrible. Kind of sad.

Fighting 130
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. Artists have always played a crucial role in game development, meticulously creating characters, environments, and animations. AI Dungeon 2 is a well-known example of such a program, a text-based fantasy simulation.

AI 52
article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.

Dev 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
article thumbnail

A day in the life of a video game localizer

Game Global

Ultimately, the aim is to make the game accessible to a wider market without ruining the game experience that the developer intended. It may look easy when we receive a project and the developers provide us with a rich localization kit full of design documents, scripts, explanations, and possibly an early version of the game itself.