Drag-themed fighting game Drag Her! ends development
Game Developer
MAY 15, 2024
A promising game cashing in on growing enthusiasm for drag performers couldn't find necessary funding.
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Game Developer
MAY 15, 2024
A promising game cashing in on growing enthusiasm for drag performers couldn't find necessary funding.
PreMortem.Games
NOVEMBER 13, 2024
Seeing that was hard and I always found myself in the middle of a fight beside her. She’s a Technical Artist and she’s good at development as well as environmental art. The post Playground fights led to the sister’s power house Blind Bend Studio appeared first on PreMortem Games. We are a great pair.
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Game Developer
JUNE 2, 2023
Blackouts, employees going to fight, and air raid sirens—learn how developers like Frogwares have been impacted by Russia's invasion of Ukraine.
Game Developer
APRIL 8, 2025
Unionized workers feel the video game industry is at an existential crossroadsso how did we get here, and what happens next?
PreMortem.Games
JANUARY 30, 2025
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Game Developer
JANUARY 25, 2024
Don McGowan, the former Bungie CLO who pursued Destiny 2 cheaters and players that threatened his coworkers, wants developers to fight for their rights.
GamesIndustry.biz
MAY 30, 2024
Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000.
Game From Scratch
SEPTEMBER 17, 2023
GameFromScratch.com Unity Developers Fight Back The fallout to Unity’s recently announced price changes, including the new Unity Runtime Fee, keeps getting worse. While Unity have been mostly radio silent since the announcement, Unity developers certainly haven’t been.
GamesIndustry.biz
DECEMBER 2, 2024
The Fatal Fury fighting game series stretches all the way back to 1991, when SNK Corporation released Fatal Fury: King of Fighters for arcades. The franchise had numerous iterations in the 90s, with Garou: Mark of the Wolves (1999) being the last – at least until now.
Brand Game Development
JULY 28, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. How to Fight Tired Mode. Speaking of avoidance, the best way to fight Tired Mode is to never fight it at all.
PreMortem.Games
DECEMBER 22, 2023
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.
Game Refinery
MAY 4, 2023
Analysts have widely reported developers’ ongoing challenges with user acquisition targets as they wrestle with stricter app tracking policies, especially on Apple devices. The post The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success appeared first on GameRefinery.
GamesIndustry.biz
NOVEMBER 15, 2023
Back in March, Osama Dorias was part of an industry panel on burnout at the Game Developers' Conference, sharing his own personal story of burning out in the industry and the toll it took on his mental health.
PreMortem.Games
DECEMBER 16, 2024
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
Unity Blog
AUGUST 17, 2023
In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.
GamesIndustry.biz
SEPTEMBER 15, 2023
A group of developers is fighting back against Unity's plan to charge for game installs by cutting off the ad and monetisation revenue they would have been sending to the engine provider.
GamesIndustry.biz
DECEMBER 5, 2023
Armello developer League of Geeks has just announced that it's laying off 50% of its staff. The entire team behind Jumplight Odyssey, which launched in Early Access in August, has been made redundant, with the title put on a hiatus indefinitely as the studio seeks more funding.
GamesIndustry.biz
JANUARY 10, 2024
It's hard to believe it now, but Dylan "TheBoyDilly" Johnson – CEO and founder of the wildly successful Good Gamers – didn't ever plan to be a game developer. Back in early 2020, Johnson was one of millions of health workers at the forefront of the fight against COVID.
Game Refinery
MARCH 20, 2025
PUBGs mobile crossovers are a great example, letting players unleash Dragon Ball energy beams and fight alongside Evangelions towering mecha. The most interesting uses of anime IP in the mobile market tend to do something more aspirational from a gameplay perspective. How will this collaboration boost monetization?
GamesIndustry.biz
MARCH 22, 2024
Even reporting from the other side of the Atlantic, it's easy to tell that the vibe at this year's Game Developers Conference has been different. Check every Friday for a new entry. Read more
PreMortem.Games
AUGUST 7, 2023
Seeing that was hard and I always found myself in the middle of a fight beside her. She’s a Technical Artist and she’s good at development as well as environmental art. The post Playground fights led to the sister’s power house Blind Bend Studio appeared first on PreMortem Games. We are a great pair.
Game Refinery
NOVEMBER 23, 2022
For mobile game developers, collaboration events are an opportunity to engage lapsed players, increase retention rates, add new content and boost monetization. Developed by Netease, Vikingard is a casual simulation RPG set in the Viking era. The best in-game collaboration events are often mutually beneficial.
Harold Serrano
NOVEMBER 17, 2024
This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code. I’ve always believed that developers shouldn’t have to fight with the tools—they should just work. It’s all designed to make game development as smooth as possible.
PreMortem.Games
OCTOBER 11, 2023
years of development. Cocoon’s development journey spanned a challenging 6.5 The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. years of development the creator wishes that the game will leave a lasting impression on players. “I
PreMortem.Games
JULY 26, 2024
Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming , spent the last five years creating the upcoming Dungeons & Kingdoms. The fact that it took him over five years to get to the point that it’s nearly ready for Early Access is largely due to learning the ropes of game development along the way.
PreMortem.Games
OCTOBER 30, 2024
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? How do you stay motivated through (years of) development?
Game Wisdom
APRIL 24, 2023
The Design of A Robot Named Fight Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with Morningstar Game Studio’s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx.
GamesIndustry.biz
AUGUST 15, 2024
Ground Shatter is led by founder and director James Parker, and is the developer behind roguelike deck-builder Fights in Tight Spaces. Extra Mile Studios is led by Bobby Farmer, and is known for providing co-developer services on Revolution Software's Broken Swords series. Read more
PreMortem.Games
FEBRUARY 9, 2024
When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.
GamesIndustry.biz
JANUARY 31, 2025
platform fighting game, MultiVersus, will shutdown on May 30, according to a statement by developer Player First Games.The game was released on May 28, 2024. The Warner Bros. Read more
Harold Serrano
DECEMBER 4, 2024
As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. So, I decided to develop one. Such mechanics would be perfect for testing the collision system, which I have yet to develop. Loading times were too long and Z-fighting was apparent.
Sirlin
JULY 22, 2015
Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?
PreMortem.Games
JULY 29, 2024
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
GamesIndustry.biz
JUNE 6, 2024
At Reboot Develop Blue 2024, Unity's Micaela Hayes appeared on stage to tackle the subject of online toxicity, how to fight it and how important it is to confront it not only from an ethical point of view but, frankly, as a business decision.
Radiator Blog
FEBRUARY 4, 2024
They are still key areas for gameplay with major fights. To honor the map's nonlinear multiplayer heritage, I try to support multiple nonlinear solutions since you can improvise different routes / tackle fights in different orders: Snipe the Spawns from the bridge, maybe with Lightning or Grenades (expensive) or with all your shotgun ammo.
Game Daily
AUGUST 22, 2023
Web3 game developers and publishers are often pretty bad about explaining their products to potential players. nWay’s previous games include overhead view, urban battleground Battlepalooza and head-to-head fighting games Power Rangers: Battle for the Grid, and Power Rangers: Legacy Wars.
Game Daily
OCTOBER 23, 2023
However, the report contends that players are finding ways to fight back against the abuse they encounter. Game developers are more likely than players to say they’ve noticed a rise in toxicity ove(r the past year – 53 percent – compared to 32 percent of players. People who work in games are well aware of the problem.
PreMortem.Games
NOVEMBER 15, 2023
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
GamesIndustry.biz
JANUARY 20, 2025
Call of Duty: Black Ops 6 developer Treyarch has tweaked its anti-cheat systems and banned another 136,000 players across Black Ops 6 and battle-royale spin-off, Warzone. Read more
Game Refinery
FEBRUARY 8, 2024
If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay.
GamesIndustry.biz
APRIL 2, 2024
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. However, while Metal Gear Solid had many other instances of breaking the fourth wall, mostly through dialogues or in cutscenes, none felt as impactful to me as that one boss fight mechanic.
Ask a Game Dev
APRIL 1, 2025
They want to keep things as safe as possible and weather the storm, so they stick to the safest projects (the workhorses) and cancel development on risky projects (experimental and new stuff). Nothing is impossible, but this is improbable due to fighting against the human instinct to stay safe.
Ask a Game Dev
APRIL 18, 2025
It'd be way too easy to find examples of games that defy any set of established rules you have, which is why most of us on the development side don't even bother. One person on the left fighting another on the right, with health bars up top? Most of the time, nobody on the development side really cares. Didn't fit?
GamesIndustry.biz
AUGUST 15, 2023
Developed by MINTROCKET, The game challenges players to collect fish to supply a sushi restaurant, which involves collecting resources, crafting new items, fighting giant underwater creatures, perform quests for people and managing a restaurant. One of this year's breakout indie hits has been Dave The Diver. It's certainly different.
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