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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. development cycle.

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Mesh streaming : Models are loaded as low detail (few vertices). Mesh resource for each pass of the particle. Or even more.

AAA 145
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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). Lightmapping is a very cheap operation, so it should run fine even on low end mobile. First of all, you need to make sure your meshes have an UV2 layer. How does it look?

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Cocos Creator 3.7.1 Released

Cocos

fixes many bugs that were found by the staff and developers when upgrading to 3.7. Cocos Creator 3.7.1 We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Import: glTF: Improved error handling around invalid images and invalid meshes ( GH-48904 , GH-48912 ). was thus subject to this crash when baking lightmaps. A few regressions made their way among the many bug fixes of 3.3.1, API documentation updates.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

This new technique was developed entirely in the open and implemented under our MIT license, so anyone is welcome to use it in their own engines and games. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). What can it do? How do you use it?

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ).

Beta 52