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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. development cycle.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! You can buy the game on Steam , and follow the developer on BlueSky and itch.io. Export: Disable Metal and Vulkan renderers in simulator builds.

Beta 77
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Often developers need to implement rendering techniques, post processing effects, etc. Sandbox style simulations. Or even more.

AAA 145
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Dynamic Open Worlds Full of Geometric Detail With the introduction of Nanite and Lumen in UE5, developers can create games that contain massive amounts of geometric detail with fully dynamic global illumination. This allows users to focus less on tedious tasks and more on creativity.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). was thus subject to this crash when baking lightmaps. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them.

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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content.

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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. For now, you can refer to the pipeline test project to learn how to use them. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. AGP upgraded to 8.0.2.

Beta 52