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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

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VR & AI – The Future of Gaming?

Played with Fire

This question intrigues both gamers and developers as these advancements promise more immersive, intelligent, and interactive gaming experiences. From AI-powered NPCs that adapt to player strategies to VR environments that transport players into entirely new worlds, the fusion of these technologies is revolutionizing gaming.

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Year 11 of the Cogmind

Grid Sage Games

In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ).

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. This fighting game health mechanic is too fussy and unreliable for a busy shooter. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. Limited regen (e.g.

Fighting 130
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AWS for Games updates from re:Invent 2023

AWS Games

During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.

NPC 57
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What Game Should I Make First?

DameDev.tv

Or how to keep the development within a realistic scope? It allow’s the player to discover the kind of mechanics the game has and how to take control of the situation The first moments often also include figuring out the world or environment,  the enemies, NPC’s and what items (if any) you have at your disposal.

NPC 57
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

As our 3D Generalist, Shelly has her hands in a bunch of different aspects and areas of development, lending both her texturing and modeling skills to help fill in various holes and gaps within our 3D elements. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. Don't say we didn't warn you.

Dev 52