Remove Development Remove Mechanics Remove Tile
article thumbnail

Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Time-sensitive touch Next in our selection is Piano Star: Tap Music Tiles with 25.7M Released back in 2022, the game takes its inspiration from the widely popular Piano Tiles series by Umoni Games. Tiles Hop: EDM Rush!, and one of the clear inspirations behind Piano Star: Tap Music Tiles—the Piano Tiles 3.

Tile 252
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. What are game mechanics?

Mechanics 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.

Dev 104
article thumbnail

How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

Of all the mechanics in the board game world, variable player powers remain a fan favorite. Games with this mechanic range from Gloomhaven to Terraforming Mars to 7 Wonders. Join my community of over 2,000 game developers, artists, and passionate creators. So how do we implement them? For example, consider the following board.

Tile 130
article thumbnail

How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. In this post, I want to dive a little deeper into the design decisions that I made with the mechanics of this “stomach puzzle,” and some of the interest that has stemmed from those decisions. How Pattern Building Arose from the Dropping Mechanic.

Tile 130
article thumbnail

Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. Join my community of over 2,000 game developers, artists, and passionate creators. I decided that the basic gameplay was going to involve filling up a grid with tiles. So how do you do it? So What Next?

Tile 130
article thumbnail

[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. Whoever racks up the highest score wins.

Puzzle 130