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Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.
The use of AI in game development has the potential to revolutionize the way games are designed and created. Although there is controversy about the unfair use of human-made art to create AI generated artworks, there’s no denying that AI has added value when it comes to automating tasks that are typically time-consuming for developers.
Components: The data attached to entities, like meshes, physics, or animations. This modular approach keeps everything clean and efficient, allowing developers to focus on their game logic instead of wrestling with tangled code. I’ve always believed that developers shouldn’t have to fight with the tools—they should just work.
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. mesh formats and thus requires Godot 4.2+. mesh formats and thus requires Godot 4.2+.
Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Mesh resource for each pass of the particle. Low level rendering access.
Developers must ensure necessary Wasm modules are loaded before use. Incorrect mesh instanced attribute handling for INT type attributes. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Added support for HarmonyOS Next API12. Manual Wasm module loading : Enabled manual loading of Wasm modules.
GameFromScratch.com Huge Blender Add-On Giveaway & New QRemeshify Plugin A ton of free add-ons for Blender were just made available for free from developer Blenderesse.
You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. development cycle.
Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. The developers love it, so we thought we’d share the insights this developer gave with our Western community. Just pay attention to compatibility.
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. To learn more about the implementation and results, we sat down with Yuheng Zou, game engine developer at NetEase.
After 2 years of development, Godot 3.6 This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more. is finally out and it comes fully packed with features and quality of life improvements!
Spine is a 2D skeletal animation tool for game development and other animation projects. Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. How does it work?
Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?
This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Parallel mesh processing for instance data generation. Better GPU utilization using batched vertex data processing for dynamic meshes.
This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices. Asset placement - depending on mesh height vertices. Before we start.
We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track! The cover illustration is from Dawnfolk , a charmingly dark and minimalist survival city-builder, developed by Darenn Keller and published by Astra Logical!
Established in 2023, Yellow's first tool, YellowSculpt, uses AI to provide artists and designers with pre-rigged 3D character meshes within three minutes. With the investment from Andreessen Horowitz, it aims to expand its 3D character creation technology. Read more
This blog post describes the journey of how TPCi uses Amazon ECS , AWS App Mesh , AWS Step Functions and AWS Lambda to achieve seamless zero-downtime deployments. Since Pokémon TCG Live was in development phase and not handling live traffic, this architecture met the developer needs.
If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping. meshes) { let dis = geometry.intersect.rayModel(this. meshes) { let dis = geometry.intersect.rayModel(this._ray,
A group of 44 Indian game developers and esports companies are objecting to a government plan that would combine traditional video games and real-money gambling games into the same regulatory category, a move that say inappropriate meshes two entirely separate industries.
At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. A high poly mesh model of the gun came into being. Would you like to know more?
The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content. The process is iterative and time consuming, as developers have to approximate what the ground truth should look like and wait for the rendering to complete.
It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically. Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid).
thatgamecompany (TGC) is a renowned game development studio celebrated for its distinctive approach to creating emotionally engaging games that foster human connections. This vision is not just a part of the gameplay and experience for TGC titles; it is also a developer mindset within the teams who build and run its games.
So to get his advice and learn his secrets, we sat down to hear his story and journey as a solo-game developer. Being a solo developer means you have very few resources to hand. I especially focused on having interactions that meshed well with hand-tracked controllers.”. Developing Dreadhalls was a challenge in itself.
The focus for development has remained on OpenVR support for the most part and it is slowly finding use within the community. If you use your own controller meshes (e.g. It has been a very busy month on the VR front in Godot. With the release of Godot 3.0 the OpenVR module can now be downloaded directly from the asset library.
At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Good board game developers need to know when to drop mechanics and when to refine them. My experiences with developing Highways & Byways this week have made me want to talk about this. Click here.
Example of different LODs on a 3D model and where they would be used in relation to the camera (Image: arm Developer) Which software do you need to create LOD models? Level of detail can be accomplished through automatic processes built into relevant software or done manually, often by technical artists after the initial model is complete.
Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). As we are still in the early beta phase of development, there are still many issues to fix, some of which have already been reported and are being worked on. Requires.NET SDK 6.0
The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC. To make everything working smoothly during the massive online battles requires some very specific skills from the developers.
Welcome to another developer interview following the introduction of the Godot Showcase page ! Hi, I'm John, I'm a (mostly) solo game developer making games that I want to play. Game development is fantastic because it allows me to bring all of that together into a single project. Game development is hard, right?
For the development of Math it Right 3D Adventure I’ve used the following Unity packages. The Addressable Asset System allows the developer to ask for an asset via its address. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Unity Technologies Assets. Once an asset (e.g.
OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). What's new. specifically.
This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. Triangle mesh shapes ( ConcavePolygonShape ) work very well as static colliders, but they are useless for rigid bodies or areas, as they have no internal volume. The convex problem.
At GDC 2023, NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game. At GDC 2023 , NVIDIA released new tools that make real-time path tracing more accessible to developers while accelerating the creation of ultra-realistic game worlds.
First of all, you need to make sure your meshes have an UV2 layer. Godot lightmapper works with one texture per mesh, so sharing UVs between meshes will not give you more optimization. In any case, Godot makes the process of generating unique UVs for each mesh easier for you. How do I use it? Generating UV2 Layer.
Aspects mentioned before had a huge impact on the game’s design and development and I’d like to explain why below. That greatly shortened the development process and also has a positive impact on the game’s performance. That decision had a great impact on design and development. Therefore, we used static, orthographic camera.
meet with other developers at FOSDEM and GodotCon. mesh loading. basic mesh drawing. meet with other developers at FOSDEM and GodotCon. It was a joy to be there and talk with other people about things we love - free and open source software and game development! mesh loading. basic mesh drawing.
I am speaking at this year’s GDC, and the talk will be something of a sequel to GDC 2010’s “Theme Is Not Meaning” (which was the lecture version of two Game Developer columns I wrote earlier that year).
Fresh from raising $13 million in funding, Avalan Corp is beginning to outline its vision for Web3 game development, most particularly the company’s belief in creating development tools that aid world and asset creation, as well as interoperability between games. “A metaverse is going to appear,” he says.
To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. has just been released.
Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). As we are still in the early beta phase of development, there are still many issues to fix, some of which have already been reported and are being worked on. Requires.NET SDK 6.0
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