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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

But as the story developed, it took on a life of its own. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. “Surprisingly, very few developers are truly exploring it. That was it,” says CEO and co-founder Adrian Olczyk.

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. He went into transportation management, but game development never really left his mind. Nicot’s transition to full-time game development wasn’t without challenges.

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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.

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Do publishers have their own “quality control” standards? For example, do publishers have any “we will not release a game unless it meets X standard of quality based our own playtesters/etc” systems in place? If so, what happens when a game near release does not meet those requirements? Are games that clearly aren’t going to meet X standard usually cancelled before announcement?

Ask a Game Dev

This is primarily because development costs only grow as the project progresses. At the start, you have one or two developers who write a pitch. Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. Any game with a really long development cycle (e.g.