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Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.
But as the story developed, it took on a life of its own. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. “Surprisingly, very few developers are truly exploring it. That was it,” says CEO and co-founder Adrian Olczyk.
Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. He went into transportation management, but game development never really left his mind. Nicot’s transition to full-time game development wasn’t without challenges.
One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.
This is primarily because development costs only grow as the project progresses. At the start, you have one or two developers who write a pitch. Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. Any game with a really long development cycle (e.g.
For some, the idea of developing a game alone is daunting. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Even with no tutorial. seconds.
Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). This work deals with the development and design of an open world game with a high. Watch the new trailer for GenoTerra right here: 96.
They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Even with no tutorial. seconds.
Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Join my community of over 2,000 game developers, artists, and passionate creators. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.
As such, board game developers often find their own interest in conventions piqued. Join my community of over 2,000 game developers, artists, and passionate creators. I’m a solo game designer/developer of strategy games on both analog and digital platforms! Editor Note: Protospiels are really good for prototyping.
One of the most jarring experiences for new game developers is the process of getting their game reviewed. Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it.
The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. Boogaard’s passion for climbing led them to develop an elaborate climbing system that closely resembled the real-life experience.
But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I I became a solo developer 3 years ago after losing my job just before the pandemic hit. “I I became a solo developer 3 years ago after losing my job just before the pandemic hit.
Join my community of over 2,000 game developers, artists, and passionate creators. Join my community of over 2,000 game developers, artists, and passionate creators. Tabletop Simulator doesn’t just let people play before pledging, it’s also a great place to design and playtest games. Need help on your board game?
If you want to know more about the art, craft and science of game development, subscribe here. When you’re writing to your development team, your team has more important things to do than reading (or they think they do, right, producers?). A pattern most of us learn in school holds us back from writing clearly.
Building multiplayer games can be rewarding and exciting for aspiring game developers. In this article, we will guide you through the fundamentals of multiplayer game development to help you kickstart your journey to creating your first multiplayer game. Through prototyping, you can identify possible issues early.
Process of Level Designing and Game Development 1. Prototyping This stage involves prototyping different ideas including level layout design, character design, gameplay elements and mechanics, and other core concepts, before finalizing them for the cemented stage of the game production process.
To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. Join my community of over 2,000 game developers, artists, and passionate creators. This is true for solo developers and small groups.
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021. The most epic public post-mortem ever.
A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft. Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. Exiles Prototypes. ASCII art for Exiles prototypes.
Christina has given this game such a life, and I’ve long felt, since early in the development, that while the core mechanism is the “brain” of Spellstorm, the characters are the heart of the game. This has been made possible via the master of light and color and charm that is my amazing artist, Christina Zhong.
We could certainly add more to our controls scheme if we need to, but so far it's gone over fantastically in playtesting exactly how it is.) I'll hold off on more gameplay details because Fantasy Strike is still very early in development. Come on board if you'd like to help support the development of the game all the way through.
Peak Games boss Inonu said that Apple should help developers more by clarifying its privacy policies further and that Google’s approach seemed to be better thought out. In response to Playtika’s assertion that it won’t be launching any new games , Supercell’s Haussila said: “We’ve never had more games in development that we do today”.
I've created an online prototype for playtesting that has seen almost 2000 games completed with at least a dozen players clocking in at over 100 games apiece. The rapid feedback and iteration cycles enabled by this level of playtesting mean that the game is currently in fantastic shape. victory points in the final era.
This is just a quick prototype, it has lots room for improvement. In my playtests this version feels like it gives you a lot more to think about, and more control over your success, which is why I’m ok with allowing a hard failure state. Could just be theme/art/flash, or perhaps a mechanics change? – Old Version.
History Most people in the western hemisphere may not be familiar with Call of Duty: Online (CoDO), a project kicked off in 2010 and announced in 2012 as a partnership between Activision and Tencent, with Activision in charge of development and Tencent as the Chinese publisher of record.
Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. She taught herself programming and volunteered for indie studios, eventually creating her first prototype, ‘Potions: A Curious Tale’. She used it both as a marketing and playtesting tool.
Join my community of over 2,000 game developers, artists, and passionate creators. Early in development, I realized that the game would be best if I could fit the experience into a 30-60 minute time frame. In my first prototype, I had special “Draft Leaders” cards shuffled into segments of the Adventurer deck.
That includes the unexpected depth of the board game industry as well as the surprising variety of responsibilities which a self-publishing developer must handle. I’ve written about the five levels of communication game developers must master. Join my community of over 2,000 game developers, artists, and passionate creators.
I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending. L of semen for each one.
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