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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

The first game Papetura was successful enough for Ostafin to make game development his full-time occupation. All characters and props in the world are handmade in paper by Ostafin. Keep your cool Being a full-time game developer and the primary breadwinner for his family comes with a certain amount of pressure.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming , spent the last five years creating the upcoming Dungeons & Kingdoms. The fact that it took him over five years to get to the point that it’s nearly ready for Early Access is largely due to learning the ropes of game development along the way.

Dev 145
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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby. Why did you become a solo developer? “I

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service game development presents unique challenges that traditional pipelines werent designed to handle. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i).

Art 52
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React Functional Components, Props, and JSX | In-Depth Guide

Artoon

Are you ready to dive into the dynamic world of React Functional […] The post React Functional Components, Props, and JSX | In-Depth Guide appeared first on Artoon Solutions.

Prop 40
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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. In them, everything is a part of the game – the dimensions of the room, every prop, and every symbol. Every prop, every errant number or symbol scrawled on the wall or the floor, and every strange gadget could have a purpose.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. Development is paid for by a successful Kickstarter campaign and publisher Fellow Traveller. It also means that they have to be flexible, according to Anthony.

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