This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
Developers Jeppe Carlsen, Jakob Schmid, and Erwin Kho speak about the various difficulties that came from creating a puzzle game where multiple independent worlds were used to solve and navigate complex puzzles.
In this blog, we look at some of the new and interesting ways developers have implemented minigames into some of the most popular mobile titles on the market, from Royal Match’s Wordle-inspired potion puzzle to Goddess of Victory: NIKKE’s recreation of Dave the Diver. That’s even more true now than it was back in April 2023.
Rather than simply creating a selection of live events inspired by Dave the Diver, developer Shift Up dived much deeper with Aegis the Diver , an almost like-for-like version of Dave the Diver faithfully recreated within the confines of Goddess of Victory: NIKKE.
With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Titles like Match Factory , Triple Match 3D , and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Cocoon’s development journey spanned a challenging 6.5 The art, sounds, and animation need to communicate the puzzle logic effectively.”
In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. In many respects, this change isn’t particularly surprising.
If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. What’s particularly interesting about this archetype is its rarity.
With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D His preliminary conclusion?
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.
For mobile game developers, collaboration events are an opportunity to engage lapsed players, increase retention rates, add new content and boost monetization. Developed by Netease, Vikingard is a casual simulation RPG set in the Viking era. The best in-game collaboration events are often mutually beneficial.
It’s the brainchild of six developers from Copenhagen, operating under the name of Indoor Sunglasses. “I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says.
Weve seen everything from the likes of PUBG x Jujustu Kaisen, to Puzzles & Dragons x Demon Slayer, Fortnite x Naruto, and Grand Summoners x One Punch Manto name a few historic examples. To name just a few, these include Fortnite (Battle Royale), Top War (4X Strategy), Puzzles & Dragons (Match3), and Tower of Fantasy (MMORPG).
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? How do you stay motivated through (years of) development?
The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.
Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. The Witness fully commits to hundreds of puzzles at the scope of an open world game.
Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. After a few days of earnest discussion, ideation and research, we developed a concept called Escape Mail. And just like that Escape Mail was born. Step 1: Wonder.
This is a puzzle roguelite game brimming with mysteries – and by design, no two players are having an identical experience with the game. Blue Prince is one of 2025's first indie breakouts, and for good reason. Read more
Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It Far Out Games’ journey began as a seven-week student project in a local game development program in Gothenburg, Sweden.
This is a much-dreaded question game developers ask themselves at every stage of game development. And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. Who is your target audience?
platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. What started as a passion project quickly turned into a full-fledged game and after years of development, ANTRO is set for release later this year. His advice to aspiring developers? Keep it simple, stupid!
Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. The story has multiple main and side characters, and besides the mystery theme, there are also some romance and LGBTQ themes.
The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). Back then it was more a vertical slice, with ten puzzles that were playable in the browser. Read more
With a knack for puzzles, arcades, and simulation games. Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress.
This was a week-long event in which developers had to create an XR application using the theme Enchanted. Weve had overwhelmingly positive feedback on the experience with many new developers becoming active members in our XR community. Solve puzzles while casting magic spells to find your way out.
Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups." In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20
Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.
Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby. Why did you become a solo developer? “I
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. He had to set up strict boundaries and even make the AI powered character ‘drunk and forgetful’ to pull it off, but, according to the developer, the experience has moved players to tears.
While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well. One such studio is As Dusk Falls developer Interior Night.
Vinod Ravisankar built the Number Puzzle app as an Ad Supported app. Read more The post Privacy Policy for Number Puzzle appeared first on VionixStudio. This Service is provided by Vinod Ravisankar at no cost and is intended for use as is.
Hearst Newspapers has acquired puzzle games hub Puzzmo. Developed by game designer Zach Gage and engineer Orta Therox, Puzzmo is a platform for original daily newspaper games and puzzles, such as SpellTower, Typeshift, Flipart, and Cross|Word. It was financed during development by the Astra Fund, as reported by Game Developer.
Arranger and Creatures of Ava Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Arranger and Creatures of Ava both played with press keys provided by the developers.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Cocoon’s development journey spanned a challenging 6.5 The art, sounds, and animation need to communicate the puzzle logic effectively.”
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. We are an adventure puzzle game with 7 big chapters and 300+ small chapters. and more than 20 different puzzle mechanisms.
Today, Trkiye is more than just a hotbed for gaming startupsits a fully developed ecosystem with multiple layers of talent, investment, and repeat founders. This led to an investment boom in 2021-2022, with Dream Games emerging as the fastest Turkish unicorn , proving that Turkish studios could go beyond hyper-casual into puzzle dominance.
The owner of Wordle has filed a lawsuit against Worldle, a puzzle game that focuses on guessing geographical places rather than words. Worldle is a browser-based game run by Seattle-based developer Kory McDonald, with an estimated average of 100,000 monthly players. It also accused the game of "creating confusion" among users.
Founded by Helen Burnill, who spent more than a decade in various director positions at Fall Guys developer Mediatonic, the company will initially focus on assisting established studios bringing their next games to market and helping them to improve the chances of each new release living up to previous successes. Read more
Most people can't, and it is a tricky challenge even for game developers. While players can often identify elements they like – such as colors, puzzles, or characters – they rarely can elaborate why the elements appeal to them. Can you explain why something is cool, but something else just doesn't do it for you?
AI startup and developer Echo Chunk has raised $1.4 Led by A16z Speedrun, the money raised will support further development of its free-to-play daily puzzle game Echo Chess. million in a pre-seed funding round.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content