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Developers Jeppe Carlsen, Jakob Schmid, and Erwin Kho speak about the various difficulties that came from creating a puzzle game where multiple independent worlds were used to solve and navigate complex puzzles.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
In this blog, we look at some of the new and interesting ways developers have implemented minigames into some of the most popular mobile titles on the market, from Royal Match’s Wordle-inspired potion puzzle to Goddess of Victory: NIKKE’s recreation of Dave the Diver. That’s even more true now than it was back in April 2023.
In part 1 of 1 in my series of articles on games design, let's delve into one of the (if not THE) most useful tool for designing adventure games: The Puzzle Dependency Chart. Gary and I didn't have Puzzle Dependency Charts for Maniac Mansion, and in a lot of ways it really shows. For this article, I'm going to go with Chart.
In part 1 of 1 in my series of articles on games design, let’s delve into one of the (if not THE) most useful tool for designing adventure games: The Puzzle Dependency Chart. Gary and I didn’t have Puzzle Dependency Charts for Maniac Mansion, and in a lot of ways it really shows. It’s Sunday. Let’s build one!
With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Titles like Match Factory , Triple Match 3D , and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Cocoon’s development journey spanned a challenging 6.5 The art, sounds, and animation need to communicate the puzzle logic effectively.”
If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. What’s particularly interesting about this archetype is its rarity.
In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. In many respects, this change isn’t particularly surprising.
With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D His preliminary conclusion?
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.
Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. The Witness fully commits to hundreds of puzzles at the scope of an open world game.
It’s the brainchild of six developers from Copenhagen, operating under the name of Indoor Sunglasses. “I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says.
For mobile game developers, collaboration events are an opportunity to engage lapsed players, increase retention rates, add new content and boost monetization. Developed by Netease, Vikingard is a casual simulation RPG set in the Viking era. The best in-game collaboration events are often mutually beneficial.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? How do you stay motivated through (years of) development?
Even the most tightly controlled rail shooter, the most finicky puzzle game allows for the player to make choices moment to moment, and no two players are going to make the exact same choices in the exact same sequence with the exact same timing. Every players experience is in fact different.
The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.
Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It Far Out Games’ journey began as a seven-week student project in a local game development program in Gothenburg, Sweden.
UFO50 was developed by six indie devs over seven years. Two games that everyone was impressed by (including me) are Party House (a delightful deck-builder) and Mortol (a puzzle platformer where you advance by killing your guys). The developers had this idea and wrote a game around it. Block Koala is a neat puzzle game.
This is a much-dreaded question game developers ask themselves at every stage of game development. And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. Who is your target audience?
With a knack for puzzles, arcades, and simulation games. Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress.
Today, Trkiye is more than just a hotbed for gaming startupsits a fully developed ecosystem with multiple layers of talent, investment, and repeat founders. This led to an investment boom in 2021-2022, with Dream Games emerging as the fastest Turkish unicorn , proving that Turkish studios could go beyond hyper-casual into puzzle dominance.
The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). Back then it was more a vertical slice, with ten puzzles that were playable in the browser. Read more
Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. The story has multiple main and side characters, and besides the mystery theme, there are also some romance and LGBTQ themes.
Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby. Why did you become a solo developer? “I
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. He had to set up strict boundaries and even make the AI powered character ‘drunk and forgetful’ to pull it off, but, according to the developer, the experience has moved players to tears.
While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well. One such studio is As Dusk Falls developer Interior Night.
Vinod Ravisankar built the Number Puzzle app as an Ad Supported app. Read more The post Privacy Policy for Number Puzzle appeared first on VionixStudio. This Service is provided by Vinod Ravisankar at no cost and is intended for use as is.
Arranger and Creatures of Ava Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Arranger and Creatures of Ava both played with press keys provided by the developers.
Hearst Newspapers has acquired puzzle games hub Puzzmo. Developed by game designer Zach Gage and engineer Orta Therox, Puzzmo is a platform for original daily newspaper games and puzzles, such as SpellTower, Typeshift, Flipart, and Cross|Word. It was financed during development by the Astra Fund, as reported by Game Developer.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Cocoon’s development journey spanned a challenging 6.5 The art, sounds, and animation need to communicate the puzzle logic effectively.”
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. We are an adventure puzzle game with 7 big chapters and 300+ small chapters. and more than 20 different puzzle mechanisms.
The owner of Wordle has filed a lawsuit against Worldle, a puzzle game that focuses on guessing geographical places rather than words. Worldle is a browser-based game run by Seattle-based developer Kory McDonald, with an estimated average of 100,000 monthly players. It also accused the game of "creating confusion" among users.
They enable developers to establish a connection with their target audience early on, while turning interested players into buyers. Alone in the Dark Prologue demo Deciding which type of demo to release depends on the stage of development you find yourself in. Joining the program comes at no upfront costs for developers.
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team.
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team.
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team.
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team.
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