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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 It is developed by Consumer Softproducts , known for their previous Godot hit Cruelty Squad. Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! development cycle.

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods. Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

With its massive popularity, Unity supplies developers with all the necessary tools to create efficient multiplayer games. However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Look no further! Get in touch.

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

development snapshots. Now the time for proper enhancements and features entirely unique to this development cycle has come, and this blogpost will aim to highlight them to the best of our ability. It is developed by Binogure Studio. You can wishlist the game on Steam and follow the developers on Bluesky. With the 4.4

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Our first development snapshot for 4.5 Developed by Nachosama Games , the game was recently released on Steam. Highlights Mute Game toggle Previously, if a developer wished to mute the audio while testing in the editor, they had to either use the operating systems builtin tools for sound or outright pause/close their work.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. the RGB of the color will be multiplied by 0.5

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