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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Our solution was to develop our own enhancements and workflows alongside Gaia & Gena.

Pixel 156
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

With its massive popularity, Unity supplies developers with all the necessary tools to create efficient multiplayer games. However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Look no further! Get in touch.

Games 78
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. The game will be a 3D Snake, with innovative gameplay and a complex terrain.

AI 98
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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. You create an island of hexagonal tiles, each of which represents a different type of terrain. From this terrain, you gather wood, grain, brick, sheep, and stone. Even 24 years later, we can still look back at this game and learn lessons from it.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service game development presents unique challenges that traditional pipelines werent designed to handle. Real-Time Collaboration: Unlike traditional game development, where asset creation follows a defined sequence, live-service game development requires tight cross-team collaboration. These include: (i).

Art 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

For the development of Math it Right 3D Adventure I’ve used the following Unity packages. The Addressable Asset System allows the developer to ask for an asset via its address. Terrain Tools. The post Accelerate your Game Design, Development and Build with Unity Asset Store appeared first on Jaunty Bear Games.

Asset 52