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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. These texture maps are then applied to the lower polygon count model to give it a more detailed and realistic appearance.

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Differentiable Slang: Example Applications

Nvidia

Example application: Appearance-based BRDF optimization One of the basic building blocks in computer graphics is BRDF texture maps representing multiple properties of materials and describing how the light interacts with the rendered surfaces. By using gradient descent, we don’t need to write the compression code explicitly.

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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Among these, Shader Graph and VFX Graph stand out as the most important additions as they empower developers to craft complex shaders and breath-taking visual effects with relative ease. Let’s find out.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. 5、scene The cube textures produced by the Reflection Probe baking system will be automatically saved in a folder specific to each scene.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

I hope to help you advance further in 3D game development. To NEW Friends : Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. Solution for transparent object rendering.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

In the early days of game development, creating assets was a fragmented, time-consuming process. A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Adding Realism & Depth A 3D model without textures is lifeless.