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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Time-sensitive touch Next in our selection is Piano Star: Tap Music Tiles with 25.7M Released back in 2022, the game takes its inspiration from the widely popular Piano Tiles series by Umoni Games. Tiles Hop: EDM Rush!, and one of the clear inspirations behind Piano Star: Tap Music Tiles—the Piano Tiles 3.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? Players have the opportunity to draft “Leader Tiles” throughout the game.

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How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. In my last Designer Diary for Tasty Humans , I talked about how I approached scoring based on the arrangement of tiles in each of the monster’s stomachs. The constraint helps to cover squares in the grid that weren’t affect by any Leader Tiles.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This raised the very important question: when filling the stomach with tiles, what is the player’s goal? Instead of having the Tetris-like pieces stack rigidly and leave gaps, each tile of the shape would always collapse to the bottom.

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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. In Azul , 2 to 4 players will collect tiles and tile their 5×5 grid in a way that allows them to get the most points. Players take turns drawing from factory tiles in the middle. Need help on your board game?

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra.

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