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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Game window embedding was implemented to support our recent interactive in-game editing feature. Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders.

Beta 106
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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands.

Shaders 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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Godot Engine reaches 1.0, first stable release

Mircosoft Game Dev

The forum ( edit: now replaced by the Q&A ), IRC and Facebook are now full of life! is to focus on improving the 2D engine with all the feedback that we have gathered during the past months, improving shader support for 2D, visual shader editing (for 2D and 3D), and more draw options such as per-node z-priority.

Engine 52
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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

Godot shader language is one of the easiest ones to use of any engine. Letting visual shaders aside, the shading language is a very tidy and self-contained version of GLSL ES 3.0, Shaders can take take inputs, modify them and produce outputs. This produces an editable parameter in the material. Simple, right?

Shaders 52
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Shaders: Clean up shader parameter remap ( GH-71797 ).

Beta 99
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Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

AWS Games

For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. The Derived Data Cache in Unreal Engine serves as a storage mechanism for data that is computationally expensive to generate. Setting up a cloud-based shared Derived Data Cache offers scalability for your Unreal Engine projects.

Data 69