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Terrain3D – A New Terrain Engine for Godot

Game From Scratch

GameFromScratch.com Terrain3D – A New Terrain Engine for Godot Terrain3D was just released, a free and open source terrain engine for the Godot game engine. on of the most requested missing features is a system for creating and editing terrain. With the recent release of Godot 4 (and Godot 4.1)

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Stronghold Definitive Edition Stuck on Loading Screen Fixes

Game Errors

As a fan of medieval games, the last thing I want is to have my strategic momentum halted by getting stuck on the loading screen in Stronghold Definitive Edition. But fear not, for I have scouted the terrain and returned with strategies to bypass this impasse. Why Stronghold Definitive Edition is stuck on loading Screen ?

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Tiles editor progress report #4

Mircosoft Game Dev

Some improvements still have to be done, but we are getting close to feature completeness. Terrain painting. Terrain painting. Terrain painting has been implemented. When you are in the TileMap painting mode, you can access the Terrain tab which allows you to paint terrains. Tiles editor progress report #2.

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Tiles editor progress report #3

Mircosoft Game Dev

A significant part of my work those past two months has mostly been about reimplementing most of the already existing TileSet features, while introducing more flexibility to it. Right now, there is no way to edit the tiles' properties in an efficient way. As it was quite a requested feature, TileSet now support custom data layers.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

Elden Ring features big tree levels where you have to platform on narrow branches that snake around. From there, I could edit one branch to automatically update all of the branches. So I divided the bumpy terrain into quadrants, with big tree roots gating each section.

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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

All elements were rendered together, and editing and color grading was applied in Nuke. Selecting a base terrain. In the Mission to Minerva Kit, there are three different terrain materials supplied. I decided on Terrain C because it had flat mountain details that I thought would work well with building placement. (I

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed various issues when editing multiple selected nodes.

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