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ezEngine – The Easiest C++ Game Engine?

Game From Scratch

GameFromScratch.com ezEngine – The Easiest C++ Game Engine? ezEngine is an open-source cross-platform C++ based game engine with a focus on ease of use. It provides a full Unity-like editing environment as well as both a visual scripting interface as well as AngelScript support.

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Godot Script IDE Add-On

Game From Scratch

GameFromScratch.com Godot Script IDE Add-On Today we are looking at a free and open-source add-on for the Godot game engine called Script-IDE.

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PlayCanvas 2.5 Released

Game From Scratch

Released PlayCanvas is a popular 2D/3D game engine with a full editing environment for creating WebGL accelerated high performance games. PlayCanvas has a proprietary online 3D editor built on top of an open-source game development framework. GameFromScratch.com PlayCanvas 2.5

Editing 74
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.

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MetSys – Metroidvania System for Godot

Game From Scratch

GameFromScratch.com MetSys – Metroidvania System for Godot There is a new add-on for creating Metroidvania style games using the Godot Game Engine, MetSys or the Metroidvania System 1.0. This toolkit makes it easy to Metroid and Castlevania style 2D games by providing a new set of map editing tools.

Beta 96
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The traditional way to make games longer since the beginning of times is to divide them in stages. Rendering is significantly more efficient in Godot 4.0,

AAA 145
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline. Why did you choose USD for your game development pipeline? What challenges did you face in the process of integrating USD?