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This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.
You’ll be prompted to save your script and after that is done, a visual editing graph will be made for you. So rotation, the property we want to edit is part of the object’s transform settings. In this case, we can see this is the property we want to edit, So let’s drag this into our graph now. This is exactly what we want.
We can hit the “edit bounding volume” button here and then just scale our invisible trigger up. Step 3: Edit Your Flow Graph. We don’t want it to trigger if an enemy or NPC walks within the area, so let’s set up a Unit which will allow for the identification of our player. So that’s all we need to do for the object.
and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Here's a look at Neil's initial concept, followed by Amanda's revised version that really captures the true essence of this beautiful memorial NPC. How did they get here then, you might ask?
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC.
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