Remove Editing Remove Mechanics Remove Prototyping
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
article thumbnail

new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. From there, I could edit one branch to automatically update all of the branches. It helps supplement the stealth fantasy in a game with basically no stealth mechanics.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How To Play-Test the Rules of Your Board Game

Brand Game Development

Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. What follows is a lightly edited transcript of our direct messages on Discord. Short-term mechanic testing. Let’s start with a simple mechanic such as dealing damage. Private testing.

Mechanics 130
article thumbnail

Is self-publishing your board game a good idea?

Brand Game Development

You are not forced to make any edits to your work for any reason. You have to spend money making a nice prototype for publishers, sure, but you don’t have to get deep into the behind-the-scenes business processes. Publishers have all sorts of vetting mechanisms in place that keep you from going to market with a bad game.

Games 130
article thumbnail

Bringing it Together – The Board Game as a Project

Brand Game Development

With various other developers, I’ve talked about all the different parts that go into making a board game: the core engine , the mechanics , rules , and storytelling / internal narrative. Below is a lightly edited transcript of our conversation via Facebook Messenger. Carla: There’s making the review prototypes themselves.

article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Character artist The character artist shapes the characters through the creation of visual elements like facial expressions, weapons, and clothing through the use of sculpture, rigging and editing. The game mechanics involve matching three or more candies of the same color to smash them. Let’s take the example of Candy Crush again.

article thumbnail

Checking In

The Liquid Fire

This is only a quick post so you all know I am still here and to give a quick preview of what is coming next… It may be a bit surprising, but I started tinkering with the SRD’s and got a fair way into a few different prototypes before ever actually playing Pathfinder.

Demo 40