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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. The underlying mesh and overlaying texture are both adjusted instantly. AI processes also help to add and adjust wardrobe or accessories to characters.

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Creating an adjustable Tumbler Mockup in Affinity Designer v2

2d Game Art Guru

Keep it simple and work your way to more complex meshes and deformations. The more nodes you add the harder it is to edit and avoid unwanted deformations. I hope you enjoyed this video. The warp groups are a great addition to Affinity Designer and well worth exploring. As always, your feedback is very important to me!

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

The last value we need to change is the roughness to 1(the opposite of the Unity tutorial where we set smoothness to 0) In the Inspector where we are editing the material, there is a save icon at the top. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D.

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D2 log 069 – Editor streamlining

Catnip Games

The navigation mesh was a separate layer of points and links with its own custom editing mode. Second, I added a panel with the sorely needed list of all entities in a level. It automatically pans the camera to the selected entity and the next tab shows all its properties. I converted the navpoints into regular game entities.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixed an issue where the scene preview state did not revert when exiting without saving the material in the edit.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Mesh resource for each pass of the particle. Specialized artist UIs.

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