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Dev Diary: 03/31/17

Brand Game Development

I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. I take my own advice, and this is what my playtesting log looks like. These tests can all be classified as “movement tests.”

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How to Identify & Fix Problems with Your Board Game

Brand Game Development

I’ve written before about the usefulness of documenting your playtesting. It contains both pragmatic advice and a primer to the mindset I want you to take into playtesting. Eventually, you’ll have to edit the rules until they help them learn. Now your game is ready for blind playtesting. Need help on your board game?

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How to Use Reddit as a Board Game Dev

Brand Game Development

For clarity and flow, I lightly edited the transcript. r/tabletopgamedesign and /r/boardgameindustry are good for connecting with other designers and developers, getting feedback on a design, or even organizing playtests. Many developers choose to create their own subreddits for playtesting. Who is Raf? It worked great. /r/boardgames

Dev 130
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

There have been times in my work at Blizzard where I’ve made an animation or edited a PSD file or a 3D model to iterate more quickly on a design and the designers on those teams have let me know how much they appreciate it.” Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.”

Dev 160
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Bringing it Together – The Board Game as a Project

Brand Game Development

Below is a lightly edited transcript of our conversation via Facebook Messenger. Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. I also try to go to as many conventions as I can and playtest as much as possible.

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Sirlin on Game Design, Ep 9: Pandante

Sirlin

We discuss the development of Pandante's expansion and 2nd edition. All three of us were involved in this development and playtesting. Hosts: David Sirlin, Matt "Aphotix" DeMasi & Sean "MrGPhantome" Washington We discuss the development of Pandante's expansion and 2nd edition.

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Help Us Fund a New Yomi Card Game

Sirlin

I have not been thinking about new editions of those games, but rather entirely new games that are inspired by those games. They’re having a great time playtesting that (both print-and-play and online virtual tabletop versions) and you can too if you join. Btw, you can get that Pandante 2nd Edition here. It’s great!)

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