Remove Editing Remove Point and Click Remove Sprite
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

You can download Godot here – [link] Click the link to Download the 4.x Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”) Project Setup Open Godot and click on the New Project button. Downloading & Running I am using Godot 4.x stable_mono_win64.exe”)

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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

Animation editing was one of the first distinctive Godot features. Changing sprite textures, colors, animation frames, calling functions, playing animations in other animation players, playing sounds, etc. The new code is more modular, and allows extending track editing to show custom visualization. Key editing in inspector.

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Breakout: Blocks

The Liquid Fire

Edit Blocks. You could edit them one by one, but that would not scale well, especially if you had dozens or more blocks to fix. Unity does actually have a feature that allows you to perform a bulk edit. Unfortunately, some of the changes that you might want to make will not be supported by a bulk edit, such as in custom editors.

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Database System in Unity using Resources and ScriptableObjects

The Knights of Unity

There is a high probability that you wanted to create a database and make it editable with ease for either a developer or a designer. Sprite, GameObject, Transform). It’s data is going to remain the same after we stop the game, but if we don’t set it as Dirty in the editor, it will go back to its original state at some point.

Data 52
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D20 RPG – Board

The Liquid Fire

This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. Add the following: [SerializeField] Tilemap tilemap; [SerializeField] Transform marker; [SerializeField] Point markerPosition; I will use a reference to a Tilemap to display the board data as we make it.

Tile 52
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Breakout: Ball

The Liquid Fire

Unity has already enabled us to easily accomplish a ton of milestones, such as rendering sprites on screen, and making objects move and collide with each other. At some point, you will always find that some of the features you want to use require the use of a script. Right-click the “Ball” in the Hierarchy window.

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Godot Tactics RPG – 08. Ability Menu

The Liquid Fire

Right click on the node and select “% Access as Unique Name” This will let us use this script as a global object anywhere in the scene by just typing “%PoolController” The original script was created as a Singleton, another Programming Pattern. Expand StyleBoxTexture and we have a few settings to edit.