Remove Editing Remove Point and Click Remove Technology
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Friday Questions #3

Grumpy Gamer

If I do another point-and-click, I want to push what a point-and-click can be, but still staying true to the form. Is it in technology or in better design? The whole story is about it's medium and just telling you about it (in novel form) removes you from the whole point.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

If I do another point-and-click, I want to push what a point-and-click can be, but still staying true to the form. Is it in technology or in better design? The whole story is about it’s medium and just telling you about it (in novel form) removes you from the whole point.

Puzzle 130
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0

AAA 145
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I've written about before, so I apologize if I'm wasting your time. There is a point where you say "I get it", but your still forced to go though the motions again and again. No point in having to solve the same puzzle over and over. That was always a sore point for us.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I’ve written about before, so I apologize if I’m wasting your time. There is a point where you say “I get it”, but your still forced to go though the motions again and again. No point in having to solve the same puzzle over and over.

Puzzle 130
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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

When that area is complete, that meeple scores points for its owner. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. The longer the routes, the more points they earn. Description from Board Game Geek. Splendor – $38.

Tile 130
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Edgar Wright: Mastery of Visual comedy

Filmustage

Art by @nadi_bulochka Physical comedy: gag From the very beginning of cinematography, everything depended only on visual perception because the filmmakers couldn't record replicas due to lack of technology. Editing and camera positioning Talking about visual comedy, it is impossible to avoid talking about how the film was made.

Film 52