article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 93
article thumbnail

Godot gets 2D skeletal deform

Mircosoft Game Dev

This was recently added to GitHub head and, while overall 2D editing is a bit unstable right now (due to a massive reorganization of the 2D editor), it will be soon be possible to fully make use of this feature. Create a Polygon2D node, then immediately assign an image to it (otherwise UV editing won't open).

Polygon 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 1.1 beta1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. New API in OS for managing the screens and window, with multi-monitor support.

Polygon 52
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). GH-59810 ).

Beta 101
article thumbnail

D2 log 057 – Tiles, pt.2

Catnip Games

I got rid of that and switched to a polygon based approach which plugs into Box2D. Material polygons are created as invisible objects in Blender and exported into the game. They are now baked into tiles, so map editing is much easier. I also changed the way fences are placed on the map.

Tile 52
article thumbnail

Godot 1.1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. New API in OS for managing the screens and window, with multi-monitor support.

Polygon 52
article thumbnail

"Quake Renaissance" for Rock Paper Shotgun

Radiator Blog

While I appreciate "oral history" approaches at Polygon like with their Morrowind roundtable , this type of format is, less charitably, just a lazy loosely organized transcript with minimal analysis. EDIT: for anyone's curiosity, I've pasted below my raw working "Quake community timeline" from my writing notes.

Writing 130