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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

All elements were rendered together, and editing and color grading was applied in Nuke. big, small, vehicles, props, etc.). From here you can make some selections of the buildings and props you would like to use. Rig demonstration with the Cargo Ship asset from KitBash3D's Mission to Minerva Kit.

Terrain 98
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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Environment artist An environment artist creates a fantasy game world by adding buildings, landscapes, colorful backgrounds and props that match the game design. Who is a Game Artist?

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How to become a 3D Lighting Artist

CG Spectrum

Lighting helps integrate various 3D elements (effects, props, characters, etc.) High-Dynamic-Range Imaging lighting (HDRI) In real-life photography, a High-Dynamic-Range Imaging (HDRI) photograph captures more detail than a standard photo, allowing the photographer to play with the image's lighting in their editing software.

Film 98
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.)

Film 52
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What is AI art and how will it impact artists?

CG Spectrum

DALL-E is similar to Midjourney; some main differences include that DALL-E is run from a full website and can edit existing images by adding or removing elements, whereas Midjourney cannot. 3D modelers digitally build, sculpt, and detail 3D characters, props, vehicles, and sets using computer software and a tablet.

Art 98
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. link] Rigging / Animation.

Dev 52
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How VFX Transforms Sci-Fi Storytelling

Filmustage

This stage includes several key components: 3D modeling and sculpting of characters, environments, and props Texture creation and material development Rigging and animation setup Lighting and rendering preparation Integration with Live Action Footage The integration phase combines computer-generated elements with live-action footage.

Render 52