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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands.

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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

Godot shader language is one of the easiest ones to use of any engine. Letting visual shaders aside, the shading language is a very tidy and self-contained version of GLSL ES 3.0, Shaders can take take inputs, modify them and produce outputs. This produces an editable parameter in the material. Per instance global what?

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Major update for Visual Shaders in Godot 3.2 (part 2)

Mircosoft Game Dev

This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Since the previous update, I've (Chaosus) spent much time and effort adding a lot of new things to enhance the overall experience developing shaders. Shader changes. First, let's have a look at shader scripts.

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Custom sky shaders in Godot 4.0

Mircosoft Game Dev

Update (2021-10-28): You can find a documentation page about Sky shaders in the Godot documentation. We aim to change that by introducing sky shaders. For all three *SkyMaterial types, users can select "Convert to ShaderMaterial" and edit the code directly. Sky Shaders. A common problem facing users in Godot 3.x

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Stacking Shaders: Problem with 'new EffectAsset' in code

Cocos

Well, now I see it… Let me test this by making a “resources” folder in my hierarchy… EDIT: That worked. All was fine, until… I wanted to add a texture via code.Got a new error, but looks the same as before. I solved the same error before. However, somehow now I can’t fix it. with or without.jpg extension…

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Specialized artist UIs.

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