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Dev Diary: 03/31/17

Brand Game Development

I’ve pushed a rough version of the game out to Tabletop Simulator for my use only. In the coming week, I hope to accomplish the following goals: Create a rudimentary win condition to test Experiment with a card drafting mechanic Push version 1, edit 2 to Tabletop Simulator (version codename: State Route 1, Edit 2) Playtest some more.

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Video Series: Getting Started with Universal Scene Description (OpenUSD)

Nvidia

Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D. Gain a foundational understanding of USD, the open and extensible framework for creating, editing, querying, rendering, collaborating, and simulating within 3D worlds.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

You may know them from the remakes of Galaga and Cut the Rope, or the Nintendo-published physics-based office simulator Good Job. “We But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. We create games that make you smile”, says CEO Stein Damen. “By

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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It also offers many editing options for dialogue, sound effects, and trimming music tracks.

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Making an AFK Calculator for Anime Fighters Simulator – Roblox Game

Game Development

Been playing Anime Fighers Simulator a lot lately and wanted to make a calculator to work out the cost for overnight afk opening. The Game “Anime Fighters Simulator” is a roblox game similar to a clicker game like cookie clicker but based on Anime and has some extra playability as it is not purely based on clicking.

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD is an open-scene description with APIs for describing, composing, simulating, and collaborating within 3D worlds. USD is different from our previous format in that it can be edited in different tools, such as Houdini. Unlike previous formats, USD compositions can be used to edit data in a non-destructive manner.

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Unable to run IOS build on simulator for cocos creator

Cocos

I don’t see the animation graph resource in the project you provided, have you edited the animation for the node that has the problem when you have an anomaly in the data? This problem is reported first time.We will add type check in later version to avoid it.But it’s better to know how it happened.