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Terrain3D – A New Terrain Engine for Godot

Game From Scratch

GameFromScratch.com Terrain3D – A New Terrain Engine for Godot Terrain3D was just released, a free and open source terrain engine for the Godot game engine. on of the most requested missing features is a system for creating and editing terrain. With the recent release of Godot 4 (and Godot 4.1)

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Stronghold Definitive Edition Stuck on Loading Screen Fixes

Game Errors

As a fan of medieval games, the last thing I want is to have my strategic momentum halted by getting stuck on the loading screen in Stronghold Definitive Edition. But fear not, for I have scouted the terrain and returned with strategies to bypass this impasse. Why Stronghold Definitive Edition is stuck on loading Screen ?

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Tiles editor progress report #4

Mircosoft Game Dev

Terrain painting. Terrain painting has been implemented. When you are in the TileMap painting mode, you can access the Terrain tab which allows you to paint terrains. It makes it so you can choose if a tile has more chances to be used instead of another when both use the same terrain pattern. Scene tiles support.

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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

All elements were rendered together, and editing and color grading was applied in Nuke. Selecting a base terrain. In the Mission to Minerva Kit, there are three different terrain materials supplied. I decided on Terrain C because it had flat mountain details that I thought would work well with building placement. (I

Terrain 98
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Tiles editor progress report #3

Mircosoft Game Dev

Right now, there is no way to edit the tiles' properties in an efficient way. They are only editable using a dedicated inspector for now, but I plan to implement a way to paint values over tiles in the TileSet editor. Terrains are the more powerful replacement of autotiles. Terrains are grouped into terrain sets.

Tile 52
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new Quake map: Breakfast Under The Balloons

Radiator Blog

From there, I could edit one branch to automatically update all of the branches. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. This was useful when I was trying to wrap my head around the foliage shapes. I had to slow down the player / make the flow more chunky, so I could structure it better.

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Beyond 24fps: The financial facets of High Frame Rate filmmaking

Filmustage

This comprehensive guide explores the costs of High Frame Rate filmmaking, helping producers and directors to navigate this exciting yet challenging terrain. Post-production requirements: The editing and grading processes for HFR footage can be more complex and time-consuming. What is High Frame Rate filmmaking?