Thu.Jan 02, 2025

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New year, new you: Tango Gameworks reborn as Tango Gameworks Inc

Game Developer

The Hi-Fi Rush maker has entered a new era under the ownership of Krafton.

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The Marvelous Monetization of Marvel’s Contest of Champions

Game Wisdom

The Marvelous Monetization of Marvel’s Contest of Champions Josh Bycer josh@game-wisdom.com I’ve talked a lot about big names in the mobile and live service space: Digital Extremes, Grinding Gear Games, and of course the entire Hoyoverse. But there is one other game that has been one of the longest-lasting in the … The post The Marvelous Monetization of Marvel’s Contest of Champions appeared first on Game Wisdom.

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Black Myth: Wukong named GOTY at 2024 Steam Awards

Game Developer

The action RPG took home three awards after being championed by the Steam community.

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Mutation: Horror Dungeon Crawler

Indie DB

In the world of indie video games, "Mutation" stands out as a psychological horror Dungeon crawler that promises to keep players on the edge of their seats. Developed by Ossified Games, this title is a sci-fi horror dungeon crawler with Lovecraftian.

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Godot Minimal Theme 2.0 from PassiveStar

Game From Scratch

GameFromScratch.com Godot Minimal Theme 2.0 from PassiveStar Over the holidays Passive Star released the Godot Minimal Theme 2.0. I have used the Godot Minimal Theme since it was released back in April 2024 and I still believe that it makes Godot look about as good as possible (obviously this is a matter of opinion). The 2.0 release […] The post Godot Minimal Theme 2.0 from PassiveStar appeared first on GameFromScratch.com.

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DoubleU Games acquires Paxie Games for up to $67m

GamesIndustry.biz

DoubleU Games has acquired Turkish studio Paxie Games for up to $67 million.

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Godot C# packages move to.NET 8

Mircosoft Game Dev

A new version of.NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for 3 years, while STS releases are supported for 18 months. With the release of Godot 4.0, we moved our C# packages from targeting Mono to.NET 6.

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Axmol-2.0 released

Cocos

axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.

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You talked about how making system with an edge case/additional functionality (namely the boss’ elite units acting as a unit with cover fire/focused targeting). Can you explain why it is harder/more time consuming to add unanticipated functionality in later?

Ask a Game Dev

I'll use a different example to answer your question today. There's a well-known long-running MMORPG called Star Wars: The Old Republic that was famous for its companion characters as a major game feature. ALT The way that the companion system was built for launch was designed around every class having an equal number of companions within the data. Companions at launch were mapped by class - every player class had six different companions, each with a set role (melee tank, ranged tank, melee DPS

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What「The asset has been destroyed!」

Cocos

In the browser, I executed the following code to delete a node. this.node.destroy(); Then the message The asset has been destroyed! appears in the console. Every time I delete a node, I get 3 or 4 of these messages. I created a project that only does this.node.destroy(); in each of Cocos 3.8.2 and 3.8.3, but it still happens. Also, the description in the documentation that the node does not delete itself, but rather deletes itself from other nodes, did not work.

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