Wed.Nov 29, 2023

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Sega has started using ChatGPT-4 within a "closed environment" in Japan

Game Developer

It's unclear whether the tool has been handed to developers, although Sega has stated it can be used by "all employees" working in the region.

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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Disclosure: This article has been written as a part of a paid cooperation with Xsolla Game demos are as important to a successful game marketing strategy as trailers and advertising. They enable developers to establish a connection with their target audience early on, while turning interested players into buyers. A game demo is more than a condensed snapshot of your game.

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Trending Sources

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Ubisoft is giving Beyond Good & Evil a 20th anniversary remaster

Game Developer

After a surprise series of leaks, Ubisoft confirmed it's remastering Beyond Good & Evil for current-gen to commemorate of its 20th birthday.

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Atari's re-focus on retro

GamesIndustry.biz

Atari has been considered a retro brand for decades now, but it hasn't always leaned into that designation. While licensed T-shirts and plug-and-play consoles have been a fairly consistent offering, the company's growth plans focused less on its own games and more on branching out to wearables, movies, gambling, blockchain, and hotels. That changed a couple years ago with the arrival of new CEO Wade Rosen.

Console 145
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Honkai: Star Rail leads Google Play's Best of 2023 awards

Game Developer

MiHoYo's space-fantasy RPG Honkai: Star Rail took the top spot at Google's awards for 2023's best games and apps on its titular store.

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Unity to lay off another 265 staff, drop Weta in 'company reset'

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Unity has announced yet another round of layoffs, this time centered around the staff it brought in when it acquired elements of Weta, the VFX studio behind The Lord of the Rings. Reuters reported that the company will dismiss 265 employees – 3.8% of its workforce – as part of the termination of its agreement with Weta, which is owned by movie director Peter Jackson.

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Genvid denies using AI to write Silent Hill: Ascension

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The studio behind Silent Hill: Ascension has denied it is using artificial intelligence to write dialogue for the game. IGN reported players have been sharing examples of the game's writing via social media, accusing developer Genvid of using AI to generate it.

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Dragon's Dogma II will be Capcom's first current-gen, $70 release

Game Developer

The long-awaited sequel to Dragon's Dogma marks a turning point for Capcom as it goes all-in on current consoles and the new standard retail price for triple-A games.

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Rovio releases inclusive game development and marketing guide

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Rovio has published a games industry guide for inclusive game development and marketing. The free playbook offers actionable lists, how-to guides on accessibility, diverse narratives, and harmful stereotypes in gaming.

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Unity is eliminating 265 jobs and terminating Weta FX partnership

Game Developer

The engine maker is preparing to lay off around 3.8 percent of its global workforce.

Engine 328
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Create next-gen features with AI models using Unity Sentis

Unity Blog

Get started with AI models and Unity Sentis and build next-gen features into your latest game or other project in 5 easy steps.

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Sega explains Hyenas was "good" months after scrapping the online shooter

Game Developer

"Although the game itself was good, we decided to cancel the development of Hyenas.

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Riot Games to establish new EMEA esports arena

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Riot Games has revealed its intentions to open a home of esports with a new facility in the EMEA (Europe, Middle East, and Africa) region. The Riot Games Arena will be located in Adlershof, Berlin; it will serve as a facility that will provide both in-person viewing and broadcasting of professional competition.

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Creating a Scalable Framework for Puzzle Levels

Game Developer

From the beginning this project wasn’t just about the final product. I wanted to learn better practices for scalable and maintainable code.

Puzzle 217
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Frontier reduces revenue targets, refocusing on sims

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox UK studio Frontier Developments has reduced its revenue targets for the financial year, following the disappointing performance of its recent Warhammer title. In an update to investors , spotted by Eurogamer , the company also said it is now refocusng on creative management simulations, which tend to deliver "stronger and more predictable returns" for Frontier.

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Rockstar's Grand Theft Auto trilogy is stealing away to Netflix

Game Developer

Months after entering a licensing deal with Rockstar Games, Netflix is bringing the remastered Grand Theft Auto trilogy to Netflix Games next month.

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BAFTA Breakthrough 2023 cohort unveiled

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox BAFTA has revealed its breakthrough participants for 2023 from the UK, US, and India, including six up-and-coming game industry names. The 42 creatives from film, gaming, and television are to receive career guidance and access to global networking opportunities from the organization with support from entertainment firm Netflix.

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A Brief History of C++

Perforce

C++ is a popular programming language for safety-critical applications in the automotive industry. Here, we take a look back at the history of C++ as we prepare for the new MISRA C++:2023 guidelines.

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After the cancellation of Hyenas, Creative Assembly will hone in on RTS games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Following the shutdown of online FPS Hyenas, Creative Assembly will refocus on developing real-time strategy titles. The decision was announced by Sega CFO and senior executive VP Koichi Fukazawa in the firm's newly published results presentation.

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Wizordum is out now!

Indie DB

Wizordum, the latest boomer shooter with plenty of modern twists is out now.

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10 Best Free-to-Play (F2P) Games in India 2024

Artoon

Free-to-play games have become one of the most successful gaming trends in […] The post 10 Best Free-to-Play (F2P) Games in India 2024 appeared first on Artoon Solutions.

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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

It’s probably no surprise that AI has had a transformative impact across various industries and similarly, it has brought about tremendous advancements in the gaming industry as well. In terms of how games are created and played 一 AI wearable gadgets, NPCs, pathfinding, decision trees, and other innovations are making the move. So far, Unity and its unique AI ecosystem (Unity AI) have been offering AI-powered game development tools to its creators which is a great opportunity for all of us to cr

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Adapt Mesh size when used for Mesh collider

Cocos

Hey guys, Any idea on how I can fix this situation? I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh?

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An official release of the Kotor 2 missing content DLC/patch had been promised, then pulled back. It had been enough of the promise that a free game was offered to people who had bought the Kotor 2 rerelease. Why does that kind of rollback on an official plan happen? How is the decision to stop weighed against free stuff and bad PR?

Ask a Game Dev

I think it would help to provide a little more context as to what is going on. Way back in 2004, a game called KOTOR 2 shipped and was played by a lot of players. Many players did not like the ending, but the game had been in development for less than a year and Obsidian were on the hook to ship the game by the deadline. The game was regarded by many players as a flawed gem.

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Levelling Up – Dead Good PR’s Chris Wallace

Game Development News

Chris Wallace, junior PR manager at Dead Good Media (and former steward of this feature), explains how being a journalist can help if you’d like to go into PR, and how games careers are often more about proven work than anything else

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AbortController not found when built android

Cocos

AbortController is used within async to cancel the async behavior. It works on editor and browser. But when built and run on Android, it seems to be not included. How can i fix this ?

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A Comprehensive Guide to Making a Game in Unity

Artoon

Unity Game Development has become a leading game development platform that ensures […] The post A Comprehensive Guide to Making a Game in Unity appeared first on Artoon Solutions.

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[3.8.1] Build Time is Terribly Slow

Cocos

Also raising this topic up, I think many of us will benefit if the build times will be optimized. But I dont thing that the build time is the most critical optimization that has to be made, because you do it once in a while when you have a new version. The important things to be fast and to be optimized are the local “run”, opening of the projects, entering animation mode, application of code changes and etc.

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[Ask CC 3.8] AnimationClip change old size when changed Frame

Cocos

hi, If anyone knows about animationClip, please let me know. I am creating a function used to create animationClips passing in image parameters. My code works, but I’m having problems, even though I updated its size to 48x48 (the images for animation are 96x96). When exported to the screen, it displayed 48x48, no problem at all. However, when I start animationClip, its size returns to 96x96.

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How to pinch in and out to zoom and scroll it as we normally do in images in cocos creator 2.4.10v

Cocos

/uploads/default/original/3X/e/5/e53505634659df5b4d478e8576857724b49fe6db.mp4 Here in this video, first I try to zoom from center that is fine, then for second time when I try to zoom from border, it is zooming from center only, instead I wanted it look like I am zooming from border. I there any other conditions to be checked for this feature.

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Bug Report - The position of the deactivated child is not updated

Cocos

No no no, the issue is entirely different Again, you have two objects, one is parent of another. You hide the child objects, you move the parent object, you show back the child object - and instead of being in the new position its still in the old position until you move the parent again. The engine reports that the child object is in the new position, you can even log it, but it will not update visually the position until something moves.

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