Atari relaunches Infogrames, immediately buys Totally Reliable Delivery Service
Game Developer
APRIL 23, 2024
Infogrames has returned and is eager to acquire some franchises.
Game Developer
APRIL 23, 2024
Infogrames has returned and is eager to acquire some franchises.
GamesIndustry.biz
APRIL 23, 2024
The Federal Trade Commission today published a final rule banning non-compete clauses in contracts. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism, including from the more than 8,500 new startups that would be created a year once non-competes are banned," FTC Chair Lina M. Khan said in announcing the rule.
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Game Developer
APRIL 23, 2024
The remake of the original 1992 Alone in the Dark only just released this past March, but Embracer's not said much about how well it has (or hasn't) sold.
GamesIndustry.biz
APRIL 23, 2024
Atari has announced the revival of the Infogrames brand, relaunching it as a publishing label. Infogrames will focus on publishing and acquiring IP, the first of which being Totally Reliable Delivery Service, which it purchased from Tiny Build. The terms of the acquisition were not disclosed, but Atari said it includes the 2019 game, its trademarks, and "underlying property.
Game Developer
APRIL 23, 2024
During his Atlus tenure, Kaneko touched everything from Persona to Shin Megami Tensei and Soul Hackers to even Devil May Cry.
GamesIndustry.biz
APRIL 23, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox Lars Wingefors, CEO of the Embracer Group, has acknowledged the backlash against himself and his company in the wake of mass layoffs and studio closures. Speaking to GamesIndustry.biz after the group announced it would be split into three , Wingefors told us he has been "taking a lot of hits and criticism, both internationally and in Sweden.
Game Developer
APRIL 23, 2024
Flaming Fowl is making a last-chance bid to attract publisher interest by releasing a demo for Ironmarked.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
APRIL 23, 2024
How bringing As Dusk Falls to new platforms presented the perfect opportunity to upgrade accessibility features.
GamesIndustry.biz
APRIL 23, 2024
This year’s EGX games event will take place alongside MCM Comic-Con in the UK. The two events will take place at London Excel for three days from Friday, October 25th – Sunday, October 27th. One ticket will provide entry to both shows. The organisers at ReedPop insist the new combined event will feature all the elements that visitors love from both conventions, and that it hopes to create the biggest pop culture weekend the UK has ever seen.
Game Developer
APRIL 23, 2024
After previous concerns about the Apple Arcade's future, senior director Alex Rofman says the platform is going nowhere but up.
GamesIndustry.biz
APRIL 23, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox In a hits-driven industry such as video games, investing in new and emerging IP is often considered a financial risk. As budgets rise, so do expectations. While new games like Helldivers 2 and Palworld find fame and success, Immortals of Avenum struggled to the point where maker Ascendant Studios reportedly furloughed most of its staff.
Game Developer
APRIL 23, 2024
The company wants third-party hardware makers to leverage the platform, and is reworking key features including the Meta Quest Store and Horizon social layer.
GamesIndustry.biz
APRIL 23, 2024
Yes, it's been a particularly rough start to 2024, especially for studios seeking funding. Finishing out 2023, it felt like venture capital funds closed the faucets of years' past, and publishers hit the pause button. Thankfully, the vibe at GDC was slightly more positive, with new deals being announced by both publishers and VC funds. While the checkbooks are back out, there is a sneaky shift that's been occurring over the past few years: The burden of proof that an audience exists for a game i
Unity Blog
APRIL 23, 2024
Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.
GamesIndustry.biz
APRIL 23, 2024
Krafton has taken a minority shake in Polish developer Far From Home. Game Developer reported that Krafton will be supporting the Forever Skies developer with the title's ongoing development, and its future projects. Far From Home will be staying independent and continue to self publish its titles.
Indie DB
APRIL 23, 2024
Our journey with 'Cthulhu's Reach: Devil Reef' has led to our most ambitious game yet. After nearly two years of work, we're exploring new features and engaging the community through Early Access, aiming for a release around Steam Scream 2024. Our project.
GamesIndustry.biz
APRIL 23, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox StreamElements and Streams Charts released a report today showing how the live streaming market split in South Korea and who is taking advantage of Twitch's departure from the country. Streaming platforms AfreecaTV and CHZZK are filling the gap, per their hours watched during Q1 performances.
Game From Scratch
APRIL 23, 2024
GameFromScratch.com Unreal Engine 5.4 Released Epic Games have just released Unreal Engine 5.4 first previewed at the GDC 2024 State of Unreal. There are as always hundreds of new features in UE 5.4, but a big focus in this release is on the new animation tools built directly into Unreal Engine. This will prevent animators […] The post Unreal Engine 5.4 Released appeared first on GameFromScratch.com.
GamesIndustry.biz
APRIL 23, 2024
IGN has shared the first details of its IGN Live consumer show, which is set to take place at the same time E3 used to. IGN Live will be at the Magic Box @ The Reef in Downtown LA between June 7th and 9th. The event will feature hands-on with games, plus multiple stages featuring interviews, panels, live podcasts and more. Companies set to attend the show include the likes of Amazon, Atari, Netflix and Square Enix.
The Bottom Feeder
APRIL 23, 2024
My first edition copy, released 1982. This rare collectable is now worth … about as much as I originally paid for it. This is my first edition copy of Fringeworthy, out in 1982. It was one of my favorite games, the first alternate world RPG. Basically, each character was "Fringeworthy," so you could travel to alternate worlds. Where Hitler took over the world, or you had to marry a catgirl, or Cheetos were blue, or something like that.
Game From Scratch
APRIL 23, 2024
GameFromScratch.com Unreal Engine Spring Essentials Utility Bundle The Unreal Engine Spring Essentials Utility Humble Bundle is a huge 50+ asset bundle for Unreal Engine developers. This contains assets from a variety of creators including Yarrawah Interactive, Dekogon, Freshcan3D, Mocap Online, Meshingun, Iraisynn Attinom, Night Times, BVG, SERLO, Jumpzoid and Maksim3D.
GamesIndustry.biz
APRIL 23, 2024
You've two days to sign-up for our free webinar on the new transformative landscape of mobile games and how to succeed within it You can sign up here. The webinar is presented by GamesIndustry.biz, TikTok and the National Research Group and it will delve into the modern landscape of mobile gaming, drawing on key insights from NRG and TikTok's collaborative white paper, which you can also download for free.
Game Wisdom
APRIL 23, 2024
Indie Showcase 194 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Our weekly indie game showcases highlight the many games we play here on the channel, if you would like to submit a game for a future one please reach out. Most games shown are press key submissions … The post Indie Showcase 194 appeared first on Game Wisdom.
Nvidia
APRIL 23, 2024
Join Pure Storage and NVIDIA on April 25 to discover the benefits of enhancing LLMs with RAG for enterprise-scale generative AI applications. Join Pure Storage and NVIDIA on April 25 to discover the benefits of enhancing LLMs with RAG for enterprise-scale generative AI applications.
Game Development News
APRIL 23, 2024
It was a good night for Everspace 2!
Cocos
APRIL 23, 2024
wow, this helped, by mistake I changed the value in the code, but I should have done it in the editor itself
Artoon
APRIL 23, 2024
Introduction Web development tools are crucial for streamlining the formation, testing, debugging, […] The post Top 40 Web Development Tools for Your Next Projects appeared first on Artoon Solutions.
Cocos
APRIL 23, 2024
I have a sprite (a regular line) and I wanted to apply a wave effect to it. this task tormented me. it doesn’t work properly. vec2 uv = uv0; float iTime = cc_time[0]; uv /= sin(iTime); o = CCSampleWithAlphaSeparated(cc_spriteTexture, uv); I don’t even understand what I see. It looks like a wave, but it goes beyond the texture area. I tried to normalize by passing the dimensions of the sprite (line) to the shader like this mat.setProperty("iRsolutetion", new Vec2(1.0 / this.node.getComponent(UITr
Cocos
APRIL 23, 2024
How to freeze rotation for rigidbody 3D?I don’t see the option to do fixed rotation.
Cocos
APRIL 23, 2024
How to freeze rotation for rigidbody 3D?I don’t see the option to do fixed rotation.
Cocos
APRIL 23, 2024
I’m trying to do standard player movement However, the player’s body falls when moving
Cocos
APRIL 23, 2024
I tested it, It never fall. /uploads/default/original/3X/9/c/9c831139a5528d51dd31fd0ddc6ea2a7a54ced1f.mp4 I set it like this.
Cocos
APRIL 23, 2024
Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.
Cocos
APRIL 23, 2024
Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.
Cocos
APRIL 23, 2024
Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.
Cocos
APRIL 23, 2024
Yep, because the file format of the scenes and prefabs will be changed to match the engine’s needs when required, and developers don’t need to know the details, the engine will handle all changes to ensure it’s always compatible. So I don’t recommend deep digging into the file format. If you have special needs, you should go through it by yourself. ahahaha. good luck.
Cocos
APRIL 23, 2024
Hello everyone, In this situation, I aim to capture [SE_ERROR] occurrences, similar to what I observed in the Android Studio log. I’ve already added setJSExceptionCallback in CocosApplication.cpp like this: se->setJSExceptionCallback([](const char *location, const char *message, const char *stack) { std::string evalStr = "window.crashReport('nJavaScript Exception: n - location : " + std::string(location) + "n - msg : " + std::string(message) + "n - detail : n " + std::string(stack) + "')"; s
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