Tue.Apr 23, 2024

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Atari relaunches Infogrames, immediately buys Totally Reliable Delivery Service

Game Developer

Infogrames has returned and is eager to acquire some franchises.

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FTC bans non-compete clauses

GamesIndustry.biz

The Federal Trade Commission today published a final rule banning non-compete clauses in contracts. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism, including from the more than 8,500 new startups that would be created a year once non-competes are banned," FTC Chair Lina M. Khan said in announcing the rule.

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Trending Sources

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Alone in the Dark dev Pieces lays off staff following revival's release

Game Developer

The remake of the original 1992 Alone in the Dark only just released this past March, but Embracer's not said much about how well it has (or hasn't) sold.

Dev 344
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Atari relaunches Infogrames, acquires Totally Reliable Delivery Service

GamesIndustry.biz

Atari has announced the revival of the Infogrames brand, relaunching it as a publishing label. Infogrames will focus on publishing and acquiring IP, the first of which being Totally Reliable Delivery Service, which it purchased from Tiny Build. The terms of the acquisition were not disclosed, but Atari said it includes the 2019 game, its trademarks, and "underlying property.

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Kazuma Kaneko, longtime Atlus artist, departs after 35-year run

Game Developer

During his Atlus tenure, Kaneko touched everything from Persona to Shin Megami Tensei and Soul Hackers to even Devil May Cry.

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Embracer CEO Lars Wingefors: "I'm sure I deserve a lot of criticism"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Lars Wingefors, CEO of the Embracer Group, has acknowledged the backlash against himself and his company in the wake of mass layoffs and studio closures. Speaking to GamesIndustry.biz after the group announced it would be split into three , Wingefors told us he has been "taking a lot of hits and criticism, both internationally and in Sweden.

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Flaming Fowl lays off staff after unveiling demo for its (shelved) game

Game Developer

Flaming Fowl is making a last-chance bid to attract publisher interest by releasing a demo for Ironmarked.

Demo 304

More Trending

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Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port

Game Developer

How bringing As Dusk Falls to new platforms presented the perfect opportunity to upgrade accessibility features.

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EGX and MCM come together for 2024

GamesIndustry.biz

This year’s EGX games event will take place alongside MCM Comic-Con in the UK. The two events will take place at London Excel for three days from Friday, October 25th – Sunday, October 27th. One ticket will provide entry to both shows. The organisers at ReedPop insist the new combined event will feature all the elements that visitors love from both conventions, and that it hopes to create the biggest pop culture weekend the UK has ever seen.

Feature 132
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Apple reaffirms faith in Arcade, says Vision Pro included in platform plans

Game Developer

After previous concerns about the Apple Arcade's future, senior director Alex Rofman says the platform is going nowhere but up.

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Former Square Enix of America CEO reflects on betting on new IP

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox In a hits-driven industry such as video games, investing in new and emerging IP is often considered a financial risk. As budgets rise, so do expectations. While new games like Helldivers 2 and Palworld find fame and success, Immortals of Avenum struggled to the point where maker Ascendant Studios reportedly furloughed most of its staff.

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Meta expanding mixed reality ecosystem under Meta Horizon OS banner

Game Developer

The company wants third-party hardware makers to leverage the platform, and is reworking key features including the Meta Quest Store and Horizon social layer.

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Funding challenges in the era of evidence-based investing

GamesIndustry.biz

Yes, it's been a particularly rough start to 2024, especially for studios seeking funding. Finishing out 2023, it felt like venture capital funds closed the faucets of years' past, and publishers hit the pause button. Thankfully, the vibe at GDC was slightly more positive, with new deals being announced by both publishers and VC funds. While the checkbooks are back out, there is a sneaky shift that's been occurring over the past few years: The burden of proof that an audience exists for a game i

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All Unity Muse are capabilities now available in the Editor, plus 3 new updates

Unity Blog

Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.

AI 106
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Krafton takes minority stake in Far From Home

GamesIndustry.biz

Krafton has taken a minority shake in Polish developer Far From Home. Game Developer reported that Krafton will be supporting the Forever Skies developer with the title's ongoing development, and its future projects. Far From Home will be staying independent and continue to self publish its titles.

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Cthulhu's Reach now in Early Access

Indie DB

Our journey with 'Cthulhu's Reach: Devil Reef' has led to our most ambitious game yet. After nearly two years of work, we're exploring new features and engaging the community through Early Access, aiming for a release around Steam Scream 2024. Our project.

Feature 98
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As Twitch shuts down in South Korea, AfreecaTV and CHZZK lead streaming services in Q1

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox StreamElements and Streams Charts released a report today showing how the live streaming market split in South Korea and who is taking advantage of Twitch's departure from the country. Streaming platforms AfreecaTV and CHZZK are filling the gap, per their hours watched during Q1 performances.

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Unreal Engine 5.4 Released

Game From Scratch

GameFromScratch.com Unreal Engine 5.4 Released Epic Games have just released Unreal Engine 5.4 first previewed at the GDC 2024 State of Unreal. There are as always hundreds of new features in UE 5.4, but a big focus in this release is on the new animation tools built directly into Unreal Engine. This will prevent animators […] The post Unreal Engine 5.4 Released appeared first on GameFromScratch.com.

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Now IGN details its answer to E3’s cancellation

GamesIndustry.biz

IGN has shared the first details of its IGN Live consumer show, which is set to take place at the same time E3 used to. IGN Live will be at the Magic Box @ The Reef in Downtown LA between June 7th and 9th. The event will feature hands-on with games, plus multiple stages featuring interviews, panels, live podcasts and more. Companies set to attend the show include the likes of Amazon, Atari, Netflix and Square Enix.

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Gamer Deep Lore, Exhibit #2. Fringeworthy.

The Bottom Feeder

My first edition copy, released 1982. This rare collectable is now worth … about as much as I originally paid for it. This is my first edition copy of Fringeworthy, out in 1982. It was one of my favorite games, the first alternate world RPG. Basically, each character was "Fringeworthy," so you could travel to alternate worlds. Where Hitler took over the world, or you had to marry a catgirl, or Cheetos were blue, or something like that.

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Unreal Engine Spring Essentials Utility Bundle

Game From Scratch

GameFromScratch.com Unreal Engine Spring Essentials Utility Bundle The Unreal Engine Spring Essentials Utility Humble Bundle is a huge 50+ asset bundle for Unreal Engine developers. This contains assets from a variety of creators including Yarrawah Interactive, Dekogon, Freshcan3D, Mocap Online, Meshingun, Iraisynn Attinom, Night Times, BVG, SERLO, Jumpzoid and Maksim3D.

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Our free webinar with TikTok on the new era for mobile gaming is this week

GamesIndustry.biz

You've two days to sign-up for our free webinar on the new transformative landscape of mobile games and how to succeed within it You can sign up here. The webinar is presented by GamesIndustry.biz, TikTok and the National Research Group and it will delve into the modern landscape of mobile gaming, drawing on key insights from NRG and TikTok's collaborative white paper, which you can also download for free.

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Indie Showcase 194

Game Wisdom

Indie Showcase 194 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Our weekly indie game showcases highlight the many games we play here on the channel, if you would like to submit a game for a future one please reach out. Most games shown are press key submissions … The post Indie Showcase 194 appeared first on Game Wisdom.

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Webinar: Enhance LLMs with RAG and Accelerate Enterprise AI with Pure Storage and NVIDIA

Nvidia

Join Pure Storage and NVIDIA on April 25 to discover the benefits of enhancing LLMs with RAG for enterprise-scale generative AI applications. Join Pure Storage and NVIDIA on April 25 to discover the benefits of enhancing LLMs with RAG for enterprise-scale generative AI applications.

AI 52
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[From the Industry] All winners of the German Computer Game Awards 2024

Game Development News

It was a good night for Everspace 2!

Games 52
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Freeze rotation rigidbody

Cocos

wow, this helped, by mistake I changed the value in the code, but I should have done it in the editor itself

Code 52
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Top 40 Web Development Tools for Your Next Projects

Artoon

Introduction Web development tools are crucial for streamlining the formation, testing, debugging, […] The post Top 40 Web Development Tools for Your Next Projects appeared first on Artoon Solutions.

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How to create waves in shader?

Cocos

I have a sprite (a regular line) and I wanted to apply a wave effect to it. this task tormented me. it doesn’t work properly. vec2 uv = uv0; float iTime = cc_time[0]; uv /= sin(iTime); o = CCSampleWithAlphaSeparated(cc_spriteTexture, uv); I don’t even understand what I see. It looks like a wave, but it goes beyond the texture area. I tried to normalize by passing the dimensions of the sprite (line) to the shader like this mat.setProperty("iRsolutetion", new Vec2(1.0 / this.node.getComponent(UITr

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Freeze rotation rigidbody

Cocos

How to freeze rotation for rigidbody 3D?I don’t see the option to do fixed rotation.

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Freeze rotation rigidbody

Cocos

How to freeze rotation for rigidbody 3D?I don’t see the option to do fixed rotation.

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Freeze rotation rigidbody

Cocos

I’m trying to do standard player movement However, the player’s body falls when moving

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Freeze rotation rigidbody

Cocos

I tested it, It never fall. /uploads/default/original/3X/9/c/9c831139a5528d51dd31fd0ddc6ea2a7a54ced1f.mp4 I set it like this.

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Retrieve properties in an inspector plugin

Cocos

Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.

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Retrieve properties in an inspector plugin

Cocos

Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.

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Retrieve properties in an inspector plugin

Cocos

Hi there, I’ve been working on the inspector plugin, I understand the basic concepts but in such advanced development, the documents are really poor. I want to know how I can retrieve the properties of a given component inside of a plugin to present in the inspector panel. As you know, the inspector retrieves components and functions of the component while you are going to set an event to button click, but I couldn’t find how it is possible.

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Scene and Prefab file format documentation

Cocos

Yep, because the file format of the scenes and prefabs will be changed to match the engine’s needs when required, and developers don’t need to know the details, the engine will handle all changes to ensure it’s always compatible. So I don’t recommend deep digging into the file format. If you have special needs, you should go through it by yourself. ahahaha. good luck.

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How to catch [SE_ERROR] along with the complete message?

Cocos

Hello everyone, In this situation, I aim to capture [SE_ERROR] occurrences, similar to what I observed in the Android Studio log. I’ve already added setJSExceptionCallback in CocosApplication.cpp like this: se->setJSExceptionCallback([](const char *location, const char *message, const char *stack) { std::string evalStr = "window.crashReport('nJavaScript Exception: n - location : " + std::string(location) + "n - msg : " + std::string(message) + "n - detail : n " + std::string(stack) + "')"; s