Mon.May 06, 2024

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Sony reverses Helldivers 2's account linking requirement

Game Developer

Sharp backlash has killed Sony's plans for account linking with Steam and its own PlayStation Network, at least as it pertains to Helldivers 2.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. In that time he has released the 3D platform game Crumble. “It did way above what I anticipated and allowed me to live off of gamedev”, he says. Now, the sky’s the limit for Houllier as he is working on his second project Paper Sky , a game ‘that combines the thrill of an adventure game with the mechanics of a paper plane simulator’ The Kickstarter campaig

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Story Kitchen teams with Dreamworks Animation to adapt video games to film and TV

Game Developer

Not content with eventually bringing Dredge to film, Story Kitchen plans to work with Dreamworks on making hit games into animated movies and shows.

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The Curious Case of Playable Ads and Traditional Marketing Strategies

Deconstructor of Fun

Guest post by Orkuncan Aydin , COO at Playable Factory — Playable Factory's team leads the way with experience from over 2000 playable ads, working with over 160 top game publishers and brands. These ads have significantly improved engagement, CPM and ROAS. Playable Factory offers a suite of products that empower users throughout the ad development process, including tools for ad creation, customization and detailed performance analysis.

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Beat Saber drops Meta Quest 1 support in November

Game Developer

With support for the Meta Quest already done, the VR headset's flagship game Beat Saber no longer needs to supprt it, either.

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Sony backtracks on Helldivers 2 PSN log-in requirement

GamesIndustry.biz

Sony has burned a bit of good will with the Helldivers 2 player base, as the company announced plans on Thursday that would require PC players of the game to link a PlayStation Network account to continue playing the title. "Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional," the company said.

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Tavern Manager Simulator demo

Indie DB

Hello, Travelers! The demo has been released! Restore your fantasy tavern to its full glory. Repair, improve and expand the establishment. Cook delicious food and keep an eye on the mood of the visitors. Create a unique atmosphere for unforgettable adventures.

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Designer Notes 82: Mitch Lasky – Part 1

Designer Notes

In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile.

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AI in Filmmaking — Issues, Possibilities, and the Need for Better Data Management

Perforce

Learn about the issues and benefits of using AI in the development of films, television, and other media. Plus, discover the technical challenges of implementing generative AI, including data management.

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Visual Studio Code April 2024 Update

Game From Scratch

GameFromScratch.com Visual Studio Code April 2024 Update Visual Studio Code just received another upgrade with the release of the Visual Studio Code April 2024 update. Highlights of this release include: Preview Markdown images & videos – Hover over a link to preview images & videos in Markdown.Enhanced branch switching – Restore open editors seamlessly when switching between […] The post Visual Studio Code April 2024 Update appeared first on GameFromScratch.com.

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Thoughts on the Helldivers PSN situation?

Ask a Game Dev

For those who haven't been following this story, Helldivers 2 multiplayer originally required a linked PSN account in order to play. The PSN back end was not ready, so the developers turned off the requirement. Recently it came back on and several players were upset because their games stopped working. There was a review bomb and a lot of angry feedback, especially because PSN accounts are not available without a Playstation console in several geographic areas. [ Sony posted yesterday ] to say t

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The BGP Alpha has ARRIVED at Last! (+ New Release Plans)

Yotes Games

The Battle Gem Ponies Alpha Demo is finally here! Kickstarter & Patreon backers can grab an access key from the latest blog post and download it from Itch.io right now! Your BGP Adventure kicks off with meeting the young Professor Bucky of Equestrian Labs. Which then leads into a hunt for the 6 Alpha Ponies roaming the regional outpost. Find them all, and trigger a showdown against the villainous Paragon Cartel who are out on a hunt of their own.

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How to Open Google Play Console Account in 2024?

Artoon

In the ever-evolving digital world, having a presence on the Google Play […] The post How to Open Google Play Console Account in 2024? appeared first on Artoon Solutions.

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Remote Bundle Size

Cocos

With apple now wanting to show the user how much extra is being downloaded with is there a way to get remote bundle size from asset manager or the downloader without actually downloading the bundle.

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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Two approaches from my pov: just copy/paste module folder directly into assets, with some custom-macros to handle different version Create your own Extension I prefer this two approaches as my target platform is mostly Android/iOS

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Remote Bundle Size

Cocos

With apple now wanting to show the user how much extra is being downloaded with is there a way to get remote bundle size from asset manager or the downloader without actually downloading the bundle.

Asset 40
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Best Practices for Sharing Code Between Cocos Creator 3 Projects

Cocos

Best Practices for Sharing Code Between Cocos Creator Projects Hello fellow developers, I’m currently exploring efficient ways to share reusable code across different projects in Cocos Creator and would appreciate your insights on two methods I’m considering: Git submodules and NPM packages. Here’s my understanding and concerns for each: 1. Git Submodules Pros: Allows for debugging the entire codebase as it’s not precompiled; integrates directly with the project.

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