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The Chinese tech giant is said to be making mass reductions after declining fiscal year profits, and it's unclear what this means for the games it's making.
Atari's Infogrames label has picked up the Surgeon Simulator series from TinyBuild. The publishing division was relaunched by Atari in April to focus on games outside of Atari's core portfolio of IP. Alongside that launch, the firm announced the acquisition of the Totally Reliable Delivery Service, also from TinyBuild. Surgeon Simulator is a comedy medical operation simulator developed by Bossa Studios.
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For King, the new opportunities offered by AI in improving and speeding up game development aren't new at all. The Candy Crush maker has been utilising and researching machine learning and AI tech for over half a decade, which is even before it acquired Peltarion , the Swedish-based AI software company it picked up in 2022. King's AI Labs is a sizeable department led by Sahar Asadi, and the firm has already introduced AI tools that its teams are using in games such as Candy Crush.
Tencent and Nexon's latest release Dungeon & Fighter Mobile exceeded $270 million during its first month of release in China, according to Sensor Tower. As reported by Bloomberg , the mobile title also ranked in the top spot for downloads and revenues on Apple's App Store following its release on May 21. It also earned twice as much as Tencent's best-selling game Honor of Kings.
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GameFromScratch.com Unity Forums Being Closed After being a depository for knowledge and discussions on the Unity game engine for over a decade Unity Forums are being shut down the end of July. In their stead the content will be merged with Unity Discussions and hopefully not too much information will be lost in the process. […] The post Unity Forums Being Closed appeared first on GameFromScratch.com.
I was first to build cocos2dx-4.0 project,the below picture is the question It tells me package com.enhance.gameservice doesn’t exist,I try to find answers on website,but I only find several answer around 2016 year,anyone knows how to resolve it?Thanks.
NVIDIA Video Codec SDK provides a comprehensive set of APIs for hardware-accelerated video encode and decode on Windows and Linux. The 12.2 release improves. NVIDIA Video Codec SDK provides a comprehensive set of APIs for hardware-accelerated video encode and decode on Windows and Linux. The 12.2 release improves video quality for high-efficiency video coding (HEVC).
I was first to build cocos2dx-4.0 project,the below picture is the question It tells me package com.enhance.gameservice doesn’t exist,I try to find answers on website,but I only find several answer around 2016 year,anyone knows how to resolve it?Thanks.
I’m very new to Cocos and I was wondering if the VR support also gives access to the hand tracking features on the Meta Quest, or would we need to interact directly with Meta’s SDK for Native to get hand tracking functionality?
I’ve encountered an issue in version 3.8. Previously, we could set the x position without changing the whole vector in v2, but that’s no longer possible. Now, we have to use something like this: this.node.setPosition(new Vec3(this.xSpeed, 0, 0).add(this.node.getPosition())); I was checking out this Cocos Creator tutorial and tried to add movement using the update method and jumping using tween.
I’ve encountered an issue in version 3.8. Previously, we could set the x position without changing the whole vector in v2, but that’s no longer possible. Now, we have to use something like this: this.node.setPosition(new Vec3(this.xSpeed, 0, 0).add(this.node.getPosition())); I was checking out this Cocos Creator tutorial and tried to add movement using the update method and jumping using tween.
I’ve encountered an issue in version 3.8. Previously, we could set the x position without changing the whole vector in v2, but that’s no longer possible. Now, we have to use something like this: this.node.setPosition(new Vec3(this.xSpeed, 0, 0).add(this.node.getPosition())); I was checking out this Cocos Creator tutorial and tried to add movement using the update method and jumping using tween.
This was possible previously, right? We could just tween in the y direction and move in the x direction. There must be an alternative for this. What I need is: Move the node continuously in the y direction for the jump action. Move the node along the x axis when a button is clicked. How do you think I can achieve this?
In your game, what is the approximate size of the audio files, how many can be played simultaneously, and what is the maximum number? Are there logs from other threads when an ANR occurs? Audio are not the problem. We did test it even without audio. Also the ANR is clrearly on “onPauseNative”, so it’s should be related to some sort of lag between comunication from java to c++/js After reward ad logic executed.
UnGamer: BillingClient.newBuilder You should check the billingResult code, it will return the results and also a message if failing. I do something like this: if (billingResult.getResponseCode() == BillingClient.BillingResponseCode.OK && purchases != null) { if (DEBUG) { System.out.println("onPurchasesUpdated OK"); } for (Purchase purchase : purchases) { handlePurchase(purchase); } } else if (billingResult.getResponseCode() == BillingClient.BillingResponseCode.USER_CANCELED) { if (DEBUG)
Tried it, I added jump to animation and set it to play on load along with loop as wrap mode. Movement has been kept as same but it doesn’t work. It only starts moving if I remove animation.
Another method you can try: this.nodePos = {y:1}; let jumpUp = tween(nodePos ).by(this.jumpDuration, { y:this.jumpHeight }, { easing: 'sineOut' }); let jumpDown = tween(nodePos).by(this.jumpDuration, { y: -this.jumpHeight }, { easing: 'sineIn' }); let jumpTween = tween(this.node).sequence(jumpUp, jumpDown); var jumpAction = tween(this.node).repeatForever(jumpTween); tween(this.node).then(jumpAction).start(); and then in the update Function you can use this.nodePos, to set node position Y.
I’m having problem with google play billing library in cocos. It seems to be working fine a few weeks ago but now it stoped working. I’m using com.android.billingclient:billing:6.1.0 protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); obj = this; mContext = this; SDKWrapper.shared().init(this); billingClient = BillingClient.newBuilder(this).enablePendingPurchases().setListener(.
I’ve encountered an issue in version 3.8. Previously, we could set the x position without changing the whole vector in v2, but that’s no longer possible. Now, we have to use something like this: this.node.setPosition(new Vec3(this.xSpeed, 0, 0).add(this.node.getPosition())); I was checking out this Cocos Creator tutorial and tried to add movement using the update method and jumping using tween.
I believe that what you want to achieve is a lerp logic inside the update cycle, but you are trying to use Tween to achieve this. The most streamlined way to achieve it would be indeed centralize the movement logic in the update cycle and add the jumping animation using AnimationClip or related. You can take a look at this code here to get an idea. You probably need a simpler code than that for your logic. // Create a new movement vector based on the character's input Vec3.lerp(this.playerVeloci
I try to build web mobile platform. This is error logs: Assets] EPERM: operation not permitted, open '.tempasset-dbassets9595f4ee22-8eb4-4d4a-8945-df8e56f806fdbuild1.0.1debug.
I try to build web mobile platform. This is error logs: Assets] EPERM: operation not permitted, open '.tempasset-dbassets9595f4ee22-8eb4-4d4a-8945-df8e56f806fdbuild1.0.1debug.
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