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I am happy to announce the release of "Safe House" on Windows! You can now download the game for free and play it for yourself. What is "Safe House"? "Safe House" is an immersive experience that puts players to the ultimate test of survival during the.
The crew at ALDORA and Joost van Dreunen have put together their annual market forecast. Here are some of the highlights. It’s been a rough ride across the industry, to be sure. Layoffs continue to haunt everyone as game makers collectively focus on efficiency and profitability in an effort to stay alive long enough to make it to 2025. The long-term implications of this bloodletting will show themselves soon enough.
GameFromScratch.com Unigine 2.19 Released The Unigine game engine just released Unigine 2.19. This is the first major release of the C++/C# game engine of 2024, with Unigine 2.18 being released in December of 2023. Unigine is packed with new features, many of which are under the hood changes including much better CPU utilization, improved […] The post Unigine 2.19 Released appeared first on GameFromScratch.com.
GameFromScratch.com Unigine 2.19 Released The Unigine game engine just released Unigine 2.19. This is the first major release of the C++/C# game engine of 2024, with Unigine 2.18 being released in December of 2023. Unigine is packed with new features, many of which are under the hood changes including much better CPU utilization, improved […] The post Unigine 2.19 Released appeared first on GameFromScratch.com.
Most of us remember 3D TVs and the attempt to make them the perfect devices for everyday life. We also remember how brief that boom was and how quickly it became clear that the idea wouldnt catch on. There were many reasons for this, but thats not our focus today. The point is, similar doubts arose when VR technology started gaining mainstream attention.
Spatial query systems have become an essential tool for enabling intelligent AI behaviors in complex game environments. In this article, we'll walk through the key concepts and components required to build your own.
Hi, I’m building a 3d game for mobile browser using Creator 3.83 Problem is the game fps is very low (6-10) on mobile browser (Samsung A51 - 6gb ram) I’ve optimized everything to have all other metrics good (dracall, render(ms), gamelogic(ms)) - especially frametime is only 28ms but fps keeps being so low Could anyone please tell me what could be the reason of low fps?
Supraland Six Inches Under Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" A video review of Supraland Six Inches Under played with a gamespass key.… The post Supraland Six Inches Under Review appeared first on Game Wisdom.
I need to make playaable ads to run on facebook. I have tried to build the project with Facebook instant or using another tool but I get the warning that the source contains XMLhttprequest. And the resulting file cannot be previewed.
You've basically got the gist of it for item/design getting wires crossed. Sometimes the visual just doesn't match the effect, flavor text, or both. Sometimes there are scheduling conflicts and models, skinning, or VFX aren't ready so we need to use placeholder art temporarily. In those situations, sometimes the placeholder art actually goes live and gets patched later.
Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. Whether it's tearing apart the latest market trends or calling out the next big thing, Adam brings a perspective that keeps our discussions brutally honest and ahead of the curve.
If its still relevant i just launched a plugin for building playable ads. its formating into single html file + converting images into base64 www.playbuild.
Hello everyone! production time changed to -delivery time I usually make small Facebook games, but today my boss asked me to make a playable ad. I’m making a 2D game on the cocos game engine, but I don’t know how to build a trial advertisement that fits the Facebook channel. If anyone knows about this please let me know, thanks!
I am working on a mini game for ads that are playable and the client requires that I make the game into a single working HTML file. Trying many tools online but none seems to worked, the best tool for this hasn’t been updated for a long time and now only work for Creator 2.1.3 and prior. I don’t think I have the time to port my project to 2.1.3 and my project is finished already and worked perfectly in Web Mobile build.
Create the following class, create an empty node, attach it and run it import { _decorator, Component, log, Node, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('NewComponent') export class NewComponent extends Component { update(deltaTime: number) { log(this.node.name); const worldPosition = this.node.convertToWorldSpaceAR(Vec3.ZERO); log(worldPosition); } } It runs fine until “log(this.node.name);”, but in the next line I get the following error [Pre.
I searched the documentation and found game.restart. docs.cocos.com Cocos Creator API Description However, when I run it, I get the following error, which renders the editor inoperable Do you have any information on this? My version of CocosCreater is 3.8.2 [Window] this.callEditorPreviewMethod is not a function TypeError: this.callEditorPreviewMethod is not a function at PreviewClient.<anonymous> (C:ProgramDatacocoseditorsCreator3.8.2resourcesapp.asarbuiltinscenedistengine-viewviewsweb
Hey Cocos Creator devs, I’m very excited to announce the launch of PlayBuild , a plugin designed to make converting your Cocos Creator games into playable ads incredibly easy. And to celebrate, we’re running a launch sale , so it’s the perfect time to check it out! www.playbuild.pro What’s PlayBuild? PlayBuild is a tool that lets you quickly convert your Cocos Creator game into a fully optimized playable ad, ready to be used on networks like UnityAds, Facebook, Google, IronSource, TikTok, AppLov
By referring to this link: Creator 2.4.3 Cordova Ios build issue , we are considering creating an iOS build using Cordova to improve performance. Could anyone provide steps to create a build or share a test project for the same? Thanks in advance!
And one more thing. I implemented the animation to play back and forth without delay like this: protected PlayPingPongAnimation(skeleton: sp.Skeleton, name: string, callback?: () => void): Tween<sp.spine.TrackEntry> { skeleton.timeScale = 0; let trackEntry = skeleton.setAnimation(0, name); let animation = trackEntry.animation; return tween(trackEntry).to(animation.duration, { trackTime: animation.duration }).to(animation.duration, { trackTime: 0 }).call(() => { if (callback) { ca
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