Mon.Aug 26, 2024

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Capcom's close communication culture is key to sustainability, say Monster Hunter Wilds devs

Game Developer

Conversations among peers and strong support for RE Engine, make five-year-long dev cycles for games like Monster Hunter Wilds seem sustainable.

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

The crew at ALDORA and Joost van Dreunen have put together their annual market forecast. Here are some of the highlights. It’s been a rough ride across the industry, to be sure. Layoffs continue to haunt everyone as game makers collectively focus on efficiency and profitability in an effort to stay alive long enough to make it to 2025. The long-term implications of this bloodletting will show themselves soon enough.

Esports 104
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Trending Sources

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Report: Activision mismanaged Toys for Bob after modest Crash Bandicoot 4 sales

Game Developer

Did You Know Gaming's new documentary sheds a light on Toys for Bob's tumultuous relationship with Activision Blizzard.

Games 255
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Safe House - Release on Windows

Indie DB

I am happy to announce the release of "Safe House" on Windows! You can now download the game for free and play it for yourself. What is "Safe House"? "Safe House" is an immersive experience that puts players to the ultimate test of survival during the.

Games 79
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Valve's newly announced Deadlock hits peak of near-90K players

Game Developer

The just-revealed MOBA shooter is still early in development, but its closed beta is taking off pretty well with players.

Beta 247
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Unigine 2.19 Released

Game From Scratch

GameFromScratch.com Unigine 2.19 Released The Unigine game engine just released Unigine 2.19. This is the first major release of the C++/C# game engine of 2024, with Unigine 2.18 being released in December of 2023. Unigine is packed with new features, many of which are under the hood changes including much better CPU utilization, improved […] The post Unigine 2.19 Released appeared first on GameFromScratch.com.

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Xsolla and Savvy Games set to launch development academy in Saudi Arabia

Game Developer

The development academy will support Savvy's mission to make Saudi Arabia into a global development hub by 2030.

More Trending

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Take a look at Nix's motion capture puppet from Star Wars Outlaws

Game Developer

The adorable sidekick of Star Wars Outlaws was brought to life with the help of a motion capture puppeteer.

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Supraland Six Inches Under Review

Game Wisdom

Supraland Six Inches Under Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" A video review of Supraland Six Inches Under played with a gamespass key.… The post Supraland Six Inches Under Review appeared first on Game Wisdom.

Games 52
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Creating a Spatial Query System

Game Developer

Spatial query systems have become an essential tool for enabling intelligent AI behaviors in complex game environments. In this article, we'll walk through the key concepts and components required to build your own.

Concepts 158
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Can build facebook instant be used as playable ads? and error the source contains XMLhttprequest

Cocos

I need to make playaable ads to run on facebook. I have tried to build the project with Facebook instant or using another tool but I get the warning that the source contains XMLhttprequest. And the resulting file cannot be previewed.

Build 52
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RE: item design. I’d be interested in what kinds of situations result from design and art teams working in parallel but getting “some wires crossed at the end”. I can easily imagine things like flavor text or certain stat types not matching actual appearance of available assets like speccing something with high slashing damage but mostly having clubs and other non-slashy style weapons. Do you have any examples of other ways the wires can cross?

Ask a Game Dev

You've basically got the gist of it for item/design getting wires crossed. Sometimes the visual just doesn't match the effect, flavor text, or both. Sometimes there are scheduling conflicts and models, skinning, or VFX aren't ready so we need to use placeholder art temporarily. In those situations, sometimes the placeholder art actually goes live and gets patched later.

Art 52
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5 Tactics for the Volatile PC/Console Market

Deconstructor of Fun

Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. Whether it's tearing apart the latest market trends or calling out the next big thing, Adam brings a perspective that keeps our discussions brutally honest and ahead of the curve.

Console 52
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Dev snapshot: Godot 4.4 dev 1

Mircosoft Game Dev

The first snapshot after releasing 4.3, already packed with new features!

Dev 88
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How about turning the game I made on the cocos engine into a trial advertisement?

Cocos

Hello everyone! production time changed to -delivery time I usually make small Facebook games, but today my boss asked me to make a playable ad. I’m making a 2D game on the cocos game engine, but I don’t know how to build a trial advertisement that fits the Facebook channel. If anyone knows about this please let me know, thanks!

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Is there a reliable way to make single HTML from build?

Cocos

I am working on a mini game for ads that are playable and the client requires that I make the game into a single working HTML file. Trying many tools online but none seems to worked, the best tool for this hasn’t been updated for a long time and now only work for Creator 2.1.3 and prior. I don’t think I have the time to port my project to 2.1.3 and my project is finished already and worked perfectly in Web Mobile build.

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How is convertToWorldSpaceAR used?

Cocos

Create the following class, create an empty node, attach it and run it import { _decorator, Component, log, Node, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('NewComponent') export class NewComponent extends Component { update(deltaTime: number) { log(this.node.name); const worldPosition = this.node.convertToWorldSpaceAR(Vec3.ZERO); log(worldPosition); } } It runs fine until “log(this.node.name);”, but in the next line I get the following error [Pre.

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Is there a way to reload a page in a build for the web?

Cocos

I searched the documentation and found game.restart. docs.cocos.com Cocos Creator API Description However, when I run it, I get the following error, which renders the editor inoperable Do you have any information on this? My version of CocosCreater is 3.8.2 [Window] this.callEditorPreviewMethod is not a function TypeError: this.callEditorPreviewMethod is not a function at PreviewClient.<anonymous> (C:ProgramDatacocoseditorsCreator3.8.2resourcesapp.asarbuiltinscenedistengine-viewviewsweb

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I built a plugin for easily developing playable ads (PlayBuild)

Cocos

Hey Cocos Creator devs, I’m very excited to announce the launch of PlayBuild , a plugin designed to make converting your Cocos Creator games into playable ads incredibly easy. And to celebrate, we’re running a launch sale , so it’s the perfect time to check it out! www.playbuild.pro What’s PlayBuild? PlayBuild is a tool that lets you quickly convert your Cocos Creator game into a fully optimized playable ad, ready to be used on networks like UnityAds, Facebook, Google, IronSource, TikTok, AppLov

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Need steps to create cordova iOS project

Cocos

By referring to this link: Creator 2.4.3 Cordova Ios build issue , we are considering creating an iOS build using Cordova to improve performance. Could anyone provide steps to create a build or share a test project for the same? Thanks in advance!

Build 40
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Is it possible to play Spine animations in reverse?

Cocos

And one more thing. I implemented the animation to play back and forth without delay like this: protected PlayPingPongAnimation(skeleton: sp.Skeleton, name: string, callback?: () => void): Tween<sp.spine.TrackEntry> { skeleton.timeScale = 0; let trackEntry = skeleton.setAnimation(0, name); let animation = trackEntry.animation; return tween(trackEntry).to(animation.duration, { trackTime: animation.duration }).to(animation.duration, { trackTime: 0 }).call(() => { if (callback) { ca

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Create Playeable Ads with Cocos

Cocos

If its still relevant i just launched a plugin for building playable ads. its formating into single html file + converting images into base64 www.playbuild.

Build 40
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How to export single html files for Playable Ads?

Cocos

Just this week, I launched a plugin to develop playable ads that also does one single HTML formatting. You can check it out: www.playbuild.

Code 40
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Playable ad tool

Cocos

Is there working playable tool for Cocos creator version 3.8.0? Currently using playable tool for version 3.2.1.

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